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WIP:chore(URL): working on images path
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Rigonkmalk committed Apr 26, 2024
1 parent 067eadf commit 6821f66
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9 changes: 4 additions & 5 deletions content/posts/GTA5/gta5-livery.md
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Expand Up @@ -15,20 +15,19 @@ La voiture doit passer en paint1 pour avoir la même configuration que les autre

Sur Blender, avec ZenUV, ce mettre en edit mode :

![img.png](/livery/viewport_uv.png)
<img src="/livery/viewport_uv.png"/>
![viewport](/static/img/livery/viewport_uv.png)

* sélectionner le vehicle_generic_smallspecmap [PRIMARY] en paint4 en UVMap 0
* Copier le UVMap 0
* Coller celui-ci dans UVMap 1

![img_1.png](../images/gta5/livery/img_1.png)
![viewport](/static/img/livery/img_1.png)

Pour ensuite convertir le materials en vehicle_paint1

![img_3.png](../images/gta5/livery/img_3.png)
![viewport](/static/img/livery/img_2.png)

![img_2.png](../images/gta5/livery/img_2.png)
![viewport](/static/img/livery/img_3.png)

### Pourquoi :

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