2021.10
Changelog
- Added flare flag 'd' #2735
- Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741
- Before loading a quick save, you'll be prompted #2746
- Browsing settings should be made simpler with actual tabs #2747
- Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748
- Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755
- You can now adjust the height of waves through Settings -> Wave height #2763
- Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789
- Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765
- Added the ability for a wheel to have multiple detacher groups #2776
- Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778
- Fixed an issue where materials would "clash" #2784
- Added ImGui bindings to AngelScript #2786
- Added console and cVars bindings to AngelScript #2788
- Fixed an issue with the '-enter' CLI argument #2787
- Added CLI arguments for Linux on itch.io #2757
- Fixed an issue where the survey map would appear black depending on the texture filtering #2797
- Added the ability to edit the key map through Main menu -> Controls #2797
- Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760
- Fixed an issue an issue with event types that would prevent races from starting correctly #2745
- The race overlay has been remade #2790
- Fixed an issue with the Selector categories #2756
- The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798
- Fixed an issue where the dashboard would not save the state of lights, bumping the file format version to 3 which now makes previous saves incompatible with this version #2795
- The Selector will now close on terrain unload #2810
- Fixed an issue where the last spawned vehicle wasn't cleared properly #2811