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Releases: Robotgiggle/studio-deep-blue

Droid Invasion

29 Aug 19:52
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Realigned main menu icons to properly scale with screen size
Added announcements at the beginning and end of each wave
Added a kill counter to the win/die screen
Heavily rebalanced gameplay:

  • Reduced turret range and attack speed
  • Reduced token reward from clearing a wave
  • Shortened token despawn timer
  • Behemoth and Minion health reduced
  • All other enemies' heath and speed increased
  • CX-36 "Speedy" drops one less token on average
  • Changed wave scaling math so that the difficulty is harder at the beginning but does not increase as rapidly.