XNA/MonoGame-based, megamanesque platformer with a space-western theme.
Created by students at RIT for a beginner's game development class.
- Build instructions
- Conquer the world
- Update author info with the correct github profiles (where applicable)
- Windows
- MacOS Monterey (Intel) (Works in Visual Studio, Binary doesnt work yet)
Its available on github release page
https://github.com/RochesterIndiesAnonymous/Ironstag/releases
Right now this project is buildable within Visual Studio Code 2022 and directly from the command line/terminal with Cake Build (https://cakebuild.net/). We also have automated build pipelines with build/release github action(s) the post the built project on the github releases page. We are still working on symversioning our releases.
- NET Core 6.0 (DesktopGL)
- Monogame 3.8
- MGCB - Builds Content Files
- MGCBFX - Builds Shaders
dotnet cake
- Monogame 3.8
- NET Core 6.0