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XNA/MonoGame-based, megamanesque platformer with a space-western theme

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RochesterIndiesAnonymous/Ironstag

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Ironstag

XNA/MonoGame-based, megamanesque platformer with a space-western theme.

Created by students at RIT for a beginner's game development class.

TODO

  • Build instructions
  • Conquer the world
  • Update author info with the correct github profiles (where applicable)

Available Platforms

  • Windows
  • MacOS Monterey (Intel) (Works in Visual Studio, Binary doesnt work yet)

How to dowload the latest version of this application

Its available on github release page

https://github.com/RochesterIndiesAnonymous/Ironstag/releases

How to build this application

Right now this project is buildable within Visual Studio Code 2022 and directly from the command line/terminal with Cake Build (https://cakebuild.net/). We also have automated build pipelines with build/release github action(s) the post the built project on the github releases page. We are still working on symversioning our releases.

Visual Studio 2022

  • NET Core 6.0 (DesktopGL)
  • Monogame 3.8
  • MGCB - Builds Content Files
  • MGCBFX - Builds Shaders

Cake Build

dotnet cake

What are the dependencies for the current version

  • Monogame 3.8
  • NET Core 6.0

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XNA/MonoGame-based, megamanesque platformer with a space-western theme

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