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DesignPatterns

Learn and master design patterns in a simple way.

让设计模式学起来更简单。

Design patterns are typical solutions to commonly occurring problems in software design. They are like pre-made blueprints that you can customize to solve a recurring design problem in your code.

设计模式是软件设计中常见问题的典型解决方案。 它们就像能根据需求进行调整的预制蓝图, 可用于解决代码中反复出现的设计问题。


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目录

  • Creational Patterns(创造型模式)
    • Factory Method(工厂方法模式)
    • Abstract Factory(抽象工厂模式)
    • Builder(生成器模式)
    • Prototype(原型模式)
    • Singleton(单例模式)
  • Structural Patterns(结构型模式)
    • Adapter(适配器模式)
    • Bridge(桥接模式)
    • Composite(组合模式)
    • Decorator(装饰模式)
    • Facade(外观模式)
    • Flyweight(享元模式)
    • Proxy(代理模式)
  • Behavioral Patterns(行为模式)
    • Chain of Responsibility(责任链模式)
    • Command(命令模式)
    • Iterator(迭代器模式)
    • Mediator(中介者模式)
    • Memento(备忘录模式)
    • Observer(观察者模式)
    • State(状态模式)
    • Strategy(策略模式)
    • Template Method(模版方法模式)
    • Visitor(访问者模式)

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该项目签署了MIT 授权许可,详情请参阅 LICENSE

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Learn and master design patterns in a simple way.

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