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Real time renderer built with rust and vulkan as a learning project

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SJBarrett/fast-rehnda

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Fast Rehnda

A vulkan renderer built with rust as a learning project.

Current features:

  • GLTF object loading
    • Supports texturing, metallic, roughness, emissive
  • ECS based resource management
  • PBR shaders
  • Image based lighting for environment lighting
  • Immediate mode debug UI
  • Multi-sampling
  • Supports multiple shaders (e.g. flat shading and PBR in the same scene)

Screenshots

Image based Lighting

PBR rendering

Mutli-sampling

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Real time renderer built with rust and vulkan as a learning project

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