Redstone EDEN
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Ctrl+Z immediately undo the previous operation, making it much more convenient to develop redstone machines!
Early Access Stage
If your game was frozen using /tick freeze
, you can use /tick back
to go back to the previous tick. This feature is implemented by making backups.
WIP
RVC, Redstone Version Control, machine history and diff analysis
RVCHub, a universal machine sharing platform, and automatic recognition of whether the machine has been correctly marked with copyright
WIP
Micro-timing analysis and simulation: block update breakpoints (NC, PP, CU, BE), BED debugger, step-by-step update, step-by-step tick, update reset
Provide a one-stop working environment for redstone machine developers and become the best redstone debugging and teaching tool.
- Command Hotkeys:
Super Right -> runCommand
use masa-style hotkeys to run commands - Force Sync Entity Pos:
Micro Ticking -> toggleForceEntityPosSync
force sync entity pos to clients, maybe useful when you freeze the game - No Time Out:
General -> noTimeout
disable timeout on clients, if you are debugging the server, you probably need this - Item Shadowing Detector: carpet
redenDebuggerItemShadow
Detect if there are shadowed items in the inventory, wip, it will support to disable operations that may break the link in the future
- carpet
fixInvisibleShadowingItems
: fix invisible shadowing item entity, for more information, check Igna's VVideo
Just run ./gradlew build
in the root directory of the project.
Debug Properties:
Property Name | Description |
---|---|
reden.transformer.printBytecode |
Print final bytecode to stdout. This process runs at mixin postApply stage. |
reden.transformer.export.pre |
Export transformed class. This process runs at mixin preApply stage. |