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# Auto detect text files and perform LF normalization | ||
* text=auto |
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.vscode |
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MIT License | ||
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Copyright (c) 2024 Samm | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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MIT License | ||
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Copyright (c) 2024 Samm | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# SammYT | ||
Smaller projects that don't need their own repositories specificately shown on YouTube |
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Simple DirectMedia Layer | ||
Copyright (C) 1997-2020 Sam Lantinga <[email protected]> | ||
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This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
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Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
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1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
|
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Simple DirectMedia Layer CREDITS | ||
Thanks to everyone who made this possible, including: | ||
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* Cliff Matthews, for giving me a reason to start this project. :) | ||
-- Executor rocks! *grin* | ||
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* Ryan Gordon for helping everybody out and keeping the dream alive. :) | ||
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* Gabriel Jacobo for his work on the Android port and generally helping out all around. | ||
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* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. | ||
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* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. | ||
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* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. | ||
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* Alfred Reynolds for the game controller API and general (in)sanity | ||
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* Jørgen Tjernø for numerous magical Mac OS X fixes. | ||
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* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. | ||
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* Julian Winter for the SDL 2.0 website. | ||
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* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. | ||
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* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. | ||
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* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. | ||
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* Jim Grandpre for his work on multi-touch and gesture recognition during | ||
the Google Summer of Code 2010. | ||
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* Edgar "bobbens" Simo for his force feedback API development during the | ||
Google Summer of Code 2008. | ||
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* Aaron Wishnick for his work on audio resampling and pitch shifting during | ||
the Google Summer of Code 2008. | ||
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* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the | ||
Google Summer of Code 2008. | ||
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* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. | ||
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* Everybody at Loki Software, Inc. for their great contributions! | ||
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And a big hand to everyone else who has contributed over the years. | ||
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THANKS! :) | ||
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-- Sam Lantinga <[email protected]> | ||
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The MIT License (MIT) | ||
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Copyright (c) 2014-2023 Omar Cornut | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# (c) Samm see License in LICENSE.txt FILE | ||
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CC := gcc | ||
CXX := g++ | ||
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PROJECT ?= float_compress | ||
OS ?= WIN # WIN, LINUX, MACOS, UNIX, NONE | ||
STATE ?= RELEASE # RELEASE, DEBUG | ||
ARCH ?= x64 # x86, x64, ARM, ARM64 | ||
TYPE ?= SOFTWARE # SOFTWARE, OS | ||
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SRC := ./projects/$(PROJECT)/ | ||
BUILD := ./build/$(PROJECT)/ | ||
#OBJECTS := ./build/objects/$(PROJECT)/ | ||
INCS := -I./shared/inc/ | ||
LIBS := -L./shared/lib/$(ARCH)/ | ||
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ifeq ($(ARCH),x86) | ||
CFLAGS := -m32 -Wall | ||
CXXFLAGS := -m32 -std=c++20 -Wall | ||
ASFLAGS := -f elf | ||
LDFLAGS := -m elf_i386 -T linker.ld | ||
else ifeq ($(ARCH),x64) | ||
CFLAGS := -m64 -Wall | ||
CXXFLAGS := -m64 -std=c++20 -Wall | ||
ASFLAGS := -f elf64 | ||
LDFLAGS := -m elf_x86_64 -T linker.ld | ||
endif | ||
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ifeq ($(OS),WIN) | ||
OUT := $(BUILD)$(PROJECT).exe | ||
else ifeq ($(OS),LINUX) | ||
OUT := $(BUILD)$(PROJECT).out | ||
else ifeq ($(OS),MACOS) | ||
OUT := $(BUILD)$(PROJECT).app | ||
else | ||
OUT := $(BUILD)$(PROJECT).bin | ||
endif | ||
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ASM_SOURCES := $(wildcard $(shell find $(SRC) -name '*.asm')) | ||
C_SOURCES := $(wildcard $(shell find $(SRC) -name '*.c')) | ||
CXX_SOURCES := $(wildcard $(shell find $(SRC) -name '*.cpp')) | ||
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ASM_OBJS = $(ASM_SOURCES:.asm=.o) | ||
C_OBJS = $(C_SOURCES:.c=.o) | ||
CXX_OBJS = $(CXX_SOURCES:.cpp=.o) | ||
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$(OUT): $(ASM_OBJS) | ||
$(CC) $(ASFLAGS) -o $@ $^ | ||
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$(OUT): $(C_OBJS) | ||
$(CC) $(CFLAGS) -o $@ $^ | ||
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$(OUT): $(CXX_OBJS) | ||
$(CXX) $(CXXFLAGS) -o $@ $^ | ||
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rebuid: clean build | ||
build: $(OUT) | ||
clean: | ||
rm build |
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*.unfinished |
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// ==----------------------------------------== | ||
// Useless float compression | ||
// [PROJECT] START DATE: 1/6/2024 | ||
// (c) Samm, SEE LICENSE.txt FILE | ||
// ==----------------------------------------== | ||
#include <iostream> | ||
#include <SDL2/SDL.h> | ||
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int main(int argc, char* argv[]) | ||
{ | ||
if(!SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO | SDL_INIT_TIMER)) | ||
{ | ||
return -1; | ||
} | ||
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SDL_Window* window = SDL_CreateWindow("Useless float compression", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_ALLOW_HIGHDPI); | ||
if(window == NULL) | ||
{ | ||
return -1; | ||
} | ||
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | ||
if(renderer == NULL) | ||
{ | ||
return -1; | ||
} | ||
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uint8_t running = 1; | ||
while(running) | ||
{ | ||
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SDL_Delay(16); | ||
} | ||
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return 0; | ||
} |
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