Applied Energistics 2 for your SpigotMC server
Energetic Storage is a plugin that is heavily inspired by a forge mod named, Applied Energistics 2. If you dont know what Applied Energistics 2 is, its a mod that allows the player to store large amounts of items, sometimes hundreds of thousands, in just a few blocks. If you run into any issues, create a GitHub issue!
Features:
- Hopper Input
- Terminal Sorting
- Player Whitelist
- Terminal searching
- Balanced
- Supports 1.14.X-1.18.X
- 1k, 4k, 16k, and 64k, drives
- The drives are needed to store items. 1k can store 1024 items, 4k can store 4096 and so on (1024 * how many thousand).
- All drives have a type limit set at 128. This means that only 128 different item types can be added to a single drive.
- Can be changed in config.
- ES System
- The ES System is what keeps the drives inside of it and is used to access the items stored on the drives.
- You can trust players into the system, they will have just as much access as you do.
- Only the system owner can trust players.
- Public ES Systems:
- Anybody will have access to take items from the system.
- Only trusted players and the owner of the system can destroy it.
energeticstorage.*
: Gives all Energetic Storage permissions. Default:op
energeticstorage.reload
: Gives permission to reload the Energetic Storage configuration files. Default:op
energeticstorage.esgive
: Gives permission to give an Energetic Storage item to themselves. Default:op
energeticstorage.esgive.others
: Gives permission to give an Energetic Storage item to others. Default:op
energeticstorage.system.open.untrusted
: Gives permission to open an ES System that the player is not trusted on. Default:op
energeticstorage.system.create
: Gives permission to create an ES System. Default:Everyone
energeticstorage.system.destroy.untrusted
: Gives permission to destroy a system the player isn't trusted on. Default:op
- /esreload
- /esgive [drive/system] [1k, 4k, 16k, 64k] (player)
Config.yml:
driveMaxTypes: 128 # Sets the drives max type limit.
Players.yml is where all player data is stored. I would recommend not messing with this file as it will likely cause errors and item loss!