The world is being built layer by layer from the ground up meaning the binary files can be used by 3D printers to print models.
This is the geometry I used to render between 4 vertices
(Update: this is old. Currently using quaternion) This is how I calculated the spherical rotation
(Update: this is old. Currently using quaternion) This is the orientation of the spherical rotation. Changed the third formula to make xy = 00 to face up
(Version 4)Creating the skeleton vertically as a line and then expanding it