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fix(Overlay Mode): remove unnecessary Godot event blocking
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ShadowApex committed Dec 22, 2024
1 parent 9fd0fc9 commit 32b7a40
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions core/systems/input/overlay_mode_input_manager.gd
Original file line number Diff line number Diff line change
Expand Up @@ -83,11 +83,6 @@ func _input(event: InputEvent) -> void:
return

var dbus_path := event.get_meta("dbus_path", "") as String

# Don't process Godot events if InputPlumber is running
if input_plumber.is_running() and not InputManager.is_inputplumber_event(event):
logger.trace("Skipping Godot event while InputPlumber is running:", event)
return

# Consume double inputs for controllers with DPads that have TRIGGER_HAPPY events
const possible_doubles := ["ui_left", "ui_right", "ui_up", "ui_down"]
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