Releases
v1.1.0
v1.1.0 - The Settings Update
Latest
Added a pause and settings menu.
Added a mouse sensitivity settings.
Added an update checker and a version number on the main menu.
New tmpmen to be found in the village and mall. Another and the main menu, though out of bounds.
Grammatical corrections and tweaks.
Changed all instances of "The Fella" to "PiratePugPants".
Added variety to generics in the train that leads to the mall.
Fixed Mr. Crimal hint text overlapping the player health bar on 16:10 monitors by making it smaller.
Mr. Crimal hint text disappears after the first successful hit.
Fixed Otis sometimes staying onscreen when first encountering Mr. Crimal.
Fixed Otis being visibly cut off in when collecting the first limb from Mr. Crimal.
Disabled mipmaps on the Otis and Valve textures. This fixed Otis' face losing transparency when looking from a distance.
Decreased distance of player's camera in the temple zone due to the fog.
Made the drowned Mr. Crimal bob up and down.
Fixed a single pixel on the single standing generics in the temple.
Updated mall fountain.
Made upper floor's down escalator usable.
Made first mall train disappear when second spawns.
"The editor will add epic music in post." text now disappears after 10 seconds.
"The editor will add epic music in post." text now only appears once per playthrough.
Removed gam.tmp file.
Cleaned out useless, noted code.
Renamed the TextureRect nodes in that were named ColorRect by mistake.
Renamed TheyJumpInMe.gd to TheyJumpinMe.gd
Fixed buttons not being pure white.
Added HD community art.
Regrouped the pouring fountain water.
Made escalator barrier on the top floor more flesh.
Gave the escalator animation RESET tracks. This is the only animation to have RESET tracks.
You can’t perform that action at this time.