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Evil Garden

This is where I will be writing some description about the game in the future, when im much less dead.

Version

Alpha 1.0v

Supported Devices

  • PC
  • Android (currently having issue with fps performance)

Portrait: Supported Landspace: Not supported

Rights(c) and Terms of Use

Just mention me at the top.

Game Instructions

  • Every player starts with a shuffled team (random positions) on a chess-like board.
  • Every player sees his own team weapons and none of the enemies (they all look a like).
  • When a player reaches his turn, he can move his soldier by press+hold it and swipe to the valid locations indicated with the leaf indicators on board. If 2 soldiers are next to each other, steping on other's tile will start a fight.
  • Every team has 4 soldiers of each kind, and 1 single Crystal soldier. The currently available weapons (more to be added in the future) are:
  • Pitchfork
  • Axe
  • Club
  • Shield
  • Crystal

- Match rules are simple:
Pitchfork > Axe
Club > Pitchfork
Axe > Club
Shield > All Weapons , but dies with them.
  • The goal is to find and kill the Crystal Holder (aka the king) .
  • If 2 soldiers are having the same weapons, a tie will be called and the soldiers will be asked to choose new weapon for the tie-breaker. In case another tie occurs, same process will be repeated until tie breaks.
  • After match ends, the winning soldier will be revealed, and his weapon will be displayed to the rival team.
  • If the Crystal Holder has been found and attacked, game ends.
  • Game can be restarted after finished.

Some gameplay screenshots in Unity (early alpha)

gameplay_1

gameplay_2

gameplay_3

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