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Post-Omothol Update

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@Shinoow Shinoow released this 04 Jul 13:27
· 328 commits to master since this release

By this release, the structure generation in Omothol has been fleshed out to more match my initial vision of what it would be like. Trying to account for 4 years of development and updates, but some key aspects would be:

  • work being done on the dimensions (primarily Omothol, but the Abyssal Wasteland has gotten a bit of a facelift on the surface during this period)
  • rituals being fleshed out more (and also woven more into the progression of the mod)
  • spells actually conceptually being a thing other than a page in the Necronomicon hinting that it will eventually be a thing
  • Places of Power, the Energy Depositioner and other ways of generating and/or handling PE
  • the Item Transportation System that this particular version (1.10.0) introduced
  • A mountain of config options (if you installed AbyssalCraft 1.9.0, pulled out the config file, then compared it to the config file for 1.10.0, you'd notice a considerable increase in things you can tweak and whatnot)
  • the API, since I mentioned it in the description for 1.9.0, has expanded and matured a lot
  • some reworking on the Crystallizer and Transmutator in terms of recipes, the actual completion of the Materializer
  • the various bosses have seen some reworks and improvements (okay, Asorah deserves some love, but the others have change drastically over this period)
  • textures, there has been work done on replacing older textures with newer, better ones

I could probably go on longer with that list, but I think I've already listed enough things.
This is the part where I would list fixed issues and implemented suggestions, but I think we're looking at roughly 350 issues that have been closed since the last GitHub release. Unsurprisingly, a lot of things can happen over a 4 year period.

Maybe I should start using GitHub releases as actual releases instead of just marking milestones? Who knows.