By this release, the structure generation in Omothol has been fleshed out to more match my initial vision of what it would be like. Trying to account for 4 years of development and updates, but some key aspects would be:
- work being done on the dimensions (primarily Omothol, but the Abyssal Wasteland has gotten a bit of a facelift on the surface during this period)
- rituals being fleshed out more (and also woven more into the progression of the mod)
- spells actually conceptually being a thing other than a page in the Necronomicon hinting that it will eventually be a thing
- Places of Power, the Energy Depositioner and other ways of generating and/or handling PE
- the Item Transportation System that this particular version (1.10.0) introduced
- A mountain of config options (if you installed AbyssalCraft 1.9.0, pulled out the config file, then compared it to the config file for 1.10.0, you'd notice a considerable increase in things you can tweak and whatnot)
- the API, since I mentioned it in the description for 1.9.0, has expanded and matured a lot
- some reworking on the Crystallizer and Transmutator in terms of recipes, the actual completion of the Materializer
- the various bosses have seen some reworks and improvements (okay, Asorah deserves some love, but the others have change drastically over this period)
- textures, there has been work done on replacing older textures with newer, better ones
I could probably go on longer with that list, but I think I've already listed enough things.
This is the part where I would list fixed issues and implemented suggestions, but I think we're looking at roughly 350 issues that have been closed since the last GitHub release. Unsurprisingly, a lot of things can happen over a 4 year period.
Maybe I should start using GitHub releases as actual releases instead of just marking milestones? Who knows.