Skip to content
This repository has been archived by the owner on Nov 13, 2021. It is now read-only.

Commit

Permalink
replaced textures
Browse files Browse the repository at this point in the history
  • Loading branch information
SimonBorghese committed Oct 23, 2021
1 parent 8266a14 commit d4abce3
Show file tree
Hide file tree
Showing 7 changed files with 8 additions and 1 deletion.
Binary file modified Engine.elf
Binary file not shown.
Binary file modified dirt.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file removed grass.jpg
Binary file not shown.
7 changes: 7 additions & 0 deletions licenses/licenses.textures.lamoot.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
This application uses textures created by Lamoot (https://opengameart.org/users/lamoot)

These texutres are licensed under CC-BY 3.0
A copy of this license can be found here
https://creativecommons.org/licenses/by/3.0/legalcode

No changes were made to these textures
Binary file added sand.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified sidedirt.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
2 changes: 1 addition & 1 deletion src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ int main()
mainShader = new shader("shaders/vertex.glsl", "shaders/fragment.glsl");

bottom = new Image("dirt.jpg", GL_TEXTURE0, GL_RGB,0);
top = new Image("grass.jpg", GL_TEXTURE1, GL_RGB,0);
top = new Image("sand.jpg", GL_TEXTURE1, GL_RGB,0);
left_t = new Image("sidedirt.jpg", GL_TEXTURE2, GL_RGB, 1);
right_t = new Image("sidedirt.jpg", GL_TEXTURE3, GL_RGB, 1);
front = new Image("sidedirt.jpg", GL_TEXTURE4, GL_RGB, 0);
Expand Down

0 comments on commit d4abce3

Please sign in to comment.