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Draft for now as I only tested this for five minutes (worked on all 4 original campaigns just fine, with and without speedglitch enabled/toggled as I know that has some strange effects, like the fact that when SG is triggered/possible (aka you are in a lobby server), you can pick up a gun instantly upon loading in, which isn't the case in a loopback server).
Also a draft because I did the bare minimum to avoid the two start methods from stepping on each other/doing an instant restart upon reset in case they both get triggered at the same time (ie turn off flashlight -> cutscenless reset = cutscene start prepped and cutsceneless used, then cutscene start would execute the instant you reset the timer), so it can probably be written more efficiently. I just didn't want to forget about this and have it never get merged for 12839013209 months xd