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RELEASE B11

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@opZywl opZywl released this 22 Dec 21:29
· 259 commits to main since this release

B11

**New Features

  • LRU Cache for GameFontRenderer & AWTFontRenderer.
  • Optimized Text Rendering with GameFontRenderer.
  • Scaffold Eagle Mode (OnGround, OnAir, Both).
  • StaffDetector Originera Mode.
  • New Swing Theme (LookAndFeel).
  • API Font Extraction.
  • Crash Report Dialog Improvements.
  • MacroManager Direct Instance.
  • TimerRange OnForwardOnly & IsInLiquid.
  • AssumeNonVolatile in Scoreboard.
  • forceBlockWhenStill Option for KillAura AutoBlock.

Bug Fixes

  • Memory issues in fonts
  • Minecraft Font issues
  • Fixed Font Issues on Older Java.
  • Fixed Glsl Shader Issues on macOS.
  • Fixed Crash with AutoArmor.
  • Fixed Issues with TickBase and Backtrack.
  • Fixed NoFall MLG Rotations.
  • Fixed FreeLook with Tracers.
  • Fixed Scaffold Raycast Logic.
  • Fixed CombatManager NullPointerException.
  • Fixed Incorrect Colors on Teams.
  • Fixed Missing Colors on Cached Text.
  • Corrected Text Alignment & Width.
  • Fixed CustomHotbar Font Issue.
  • Fixed Invalid BlockESP Positions.
  • Fixed Forwardtrack Model Color.
  • Fixed Model Element Rendering with TargetHUD.
  • Fixed Custom Font Property.
  • Fixed Noslow & Sprint.
  • Fixed Duplicate AutoDisable Call.
  • Fixed Incorrect Module Events.
  • Fixed Combat Visuals Events.
  • Corrected Missing Glyph Fallback.
  • Fixed Scoreboard Blending.

Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange module.
~ Refactored HUD Config.
~ ModuleManager.get returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**

Full Changelog: B10...b11