RELEASE B11
B11
**New Features
- LRU Cache for GameFontRenderer & AWTFontRenderer.
- Optimized Text Rendering with GameFontRenderer.
- Scaffold Eagle Mode (OnGround, OnAir, Both).
- StaffDetector Originera Mode.
- New Swing Theme (LookAndFeel).
- API Font Extraction.
- Crash Report Dialog Improvements.
- MacroManager Direct Instance.
- TimerRange OnForwardOnly & IsInLiquid.
- AssumeNonVolatile in Scoreboard.
- forceBlockWhenStill Option for KillAura AutoBlock.
Bug Fixes
- Memory issues in fonts
- Minecraft Font issues
- Fixed Font Issues on Older Java.
- Fixed Glsl Shader Issues on macOS.
- Fixed Crash with AutoArmor.
- Fixed Issues with TickBase and Backtrack.
- Fixed NoFall MLG Rotations.
- Fixed FreeLook with Tracers.
- Fixed Scaffold Raycast Logic.
- Fixed CombatManager NullPointerException.
- Fixed Incorrect Colors on Teams.
- Fixed Missing Colors on Cached Text.
- Corrected Text Alignment & Width.
- Fixed CustomHotbar Font Issue.
- Fixed Invalid BlockESP Positions.
- Fixed Forwardtrack Model Color.
- Fixed Model Element Rendering with TargetHUD.
- Fixed Custom Font Property.
- Fixed Noslow & Sprint.
- Fixed Duplicate AutoDisable Call.
- Fixed Incorrect Module Events.
- Fixed Combat Visuals Events.
- Corrected Missing Glyph Fallback.
- Fixed Scoreboard Blending.
Improvements
~ Refactored Event System.
~ Refactored Rendering Pipeline.
~ Optimized Memory Usage for Text.
~ Improved FDP DropDownGUI Performance.
~ SideGUI Cleanup & Outline.
~ TickBase & Packet Handling Improvements.
~ KillAura AutoBlock Improvements.
~ Optimized Entity Searching.
~ Refactored API Code.
~ Converted Files to Kotlin.
~ Cleaned up TimerRange
module.
~ Refactored HUD Config.
~ ModuleManager.get
returns nullable.
~ Improved Scoreboard Height.
~ Main Menu Cleanup.
~ ClientTheme Logic Improvements.
~ Remapper Optimization.
~ Gson API Refactoring.
~ GuiScreen Refactoring.
~ Script Module Event Optimization.
~ Optimized BlockESP.
~ Moved Utilities to Categories.**
Full Changelog: B10...b11