Skip to content
View SomethingWithComputers's full-sized avatar

Block or report SomethingWithComputers

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Hi there 👋

I'm a professional game- and software engineer and former game engineering college professor, but I also love tinkering around with tech that I've built or bought.

Currently working with some great people on Pixome.

And I'm making my own web-based massive multiplayer modular pixel art game engine named Subako - it's already pretty much fully functional, now I just have to draw an entire game around it..

Pinned Loading

  1. pixoo pixoo Public

    A library to help you make the most out of your Pixoo 64 (and hopefully soon other Wi-Fi enabled Pixoos)

    Python 212 26

  2. marquee marquee Public

    A diegetic isometric pixel art watch face OS for Watchy devices

    C 2

  3. lecture-week-7-unity-polishing lecture-week-7-unity-polishing Public

    Examples of different types of neat effects, sounds, and interactions using Unity 2019.1.x

    ShaderLab 4

  4. A simple Priority Queue (Binary Heap... A simple Priority Queue (Binary Heap) wrapper for UE4's TArray (for example for A*/A star and Greedy graph traversal)
    1
    template <typename InElementType>
    2
    struct TPriorityQueueNode {
    3
        InElementType Element;
    4
        float Priority;
    5