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Update README.md
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South-Walker authored Feb 23, 2020
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# RayTracerWithUnity
利用compute shader基于Unity实现的实时(并不)光线追踪 <br><br>
基于Compute Shader在Unity上搭建的实时(并不)光线追踪框架 <br><br>
![](/Img/messEarth.png)<br><br>包含一个平行光、一个有贴图函数球、一个平面、一个121个顶点的三角形网格的场景
![](/Img/Earth.png)<br><br>不包含三角形网格的场景,瓶颈可能在网格信息传递上

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