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Merge pull request #64 from skellytz/master
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Last session for v1.22
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skellytz authored Jan 8, 2023
2 parents ad3af0c + f6243b0 commit c859d5c
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Showing 11 changed files with 14,257 additions and 13,432 deletions.
6 changes: 3 additions & 3 deletions bgt/base/2da/xpbonus.2da
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
2DA V1.0
0
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
DISARM_TRAP 10 10 10 10 10 16 16 16 16 16 38 38 38 38 38 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62 62
PICK_LOCK 20 20 20 20 20 35 35 35 35 35 55 55 55 55 55 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
LEARN_SPELL 10 20 30 40 50 60 70 80 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PICK_LOCK 5 5 5 5 5 8 8 8 8 8 19 19 19 19 19 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31 31
DISARM_TRAP 20 20 20 20 20 35 35 35 35 35 55 55 55 55 55 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
LEARN_SPELL 20 40 60 80 100 120 140 160 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 changes: 2 additions & 2 deletions bgt/base/baf/sbtdwn.baf
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Expand Up @@ -13,8 +13,8 @@ THEN
SetPlayerSound(Myself,3967,BATTLE_CRY1)
SetPlayerSound(Myself,30694,BATTLE_CRY2)
SetPlayerSound(Myself,30706,BATTLE_CRY3)
SetPlayerSound(Myself,-1,BATTLE_CRY4)
SetPlayerSound(Myself,-1,BATTLE_CRY5)
// SetPlayerSound(Myself,-1,BATTLE_CRY4)
// SetPlayerSound(Myself,-1,BATTLE_CRY5)
SetPlayerSound(Myself,-1,ATTACK1)
SetPlayerSound(Myself,-1,ATTACK2)
SetPlayerSound(Myself,-1,ATTACK3)
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4 changes: 2 additions & 2 deletions bgt/base/baf/sbtimo.baf
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Expand Up @@ -13,8 +13,8 @@ THEN
SetPlayerSound(Myself,11035,BATTLE_CRY1)
SetPlayerSound(Myself,30729,BATTLE_CRY2)
SetPlayerSound(Myself,30730,BATTLE_CRY3)
SetPlayerSound(Myself,-1,BATTLE_CRY4)
SetPlayerSound(Myself,-1,BATTLE_CRY5)
// SetPlayerSound(Myself,-1,BATTLE_CRY4)
// SetPlayerSound(Myself,-1,BATTLE_CRY5)
SetPlayerSound(Myself,-1,ATTACK1)
SetPlayerSound(Myself,-1,ATTACK2)
SetPlayerSound(Myself,-1,ATTACK3)
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4 changes: 2 additions & 2 deletions bgt/base/baf/sbtjah.baf
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ THEN
SetPlayerSound(Myself,4009,BATTLE_CRY1)
SetPlayerSound(Myself,30765,BATTLE_CRY2)
SetPlayerSound(Myself,30766,BATTLE_CRY3)
SetPlayerSound(Myself,-1,BATTLE_CRY4)
SetPlayerSound(Myself,-1,BATTLE_CRY5)
// SetPlayerSound(Myself,-1,BATTLE_CRY4)
// SetPlayerSound(Myself,-1,BATTLE_CRY5)
SetPlayerSound(Myself,-1,ATTACK1)
SetPlayerSound(Myself,-1,ATTACK2)
SetPlayerSound(Myself,-1,ATTACK3)
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4 changes: 2 additions & 2 deletions bgt/base/baf/sbtmin.baf
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ THEN
SetPlayerSound(Myself,4086,BATTLE_CRY1)
SetPlayerSound(Myself,30793,BATTLE_CRY2)
SetPlayerSound(Myself,30794,BATTLE_CRY3)
SetPlayerSound(Myself,-1,BATTLE_CRY4)
SetPlayerSound(Myself,-1,BATTLE_CRY5)
// SetPlayerSound(Myself,-1,BATTLE_CRY4)
// SetPlayerSound(Myself,-1,BATTLE_CRY5)
SetPlayerSound(Myself,-1,ATTACK1)
SetPlayerSound(Myself,-1,ATTACK2)
SetPlayerSound(Myself,-1,ATTACK3)
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4 changes: 2 additions & 2 deletions bgt/base/baf/sbtvic.baf
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ THEN
SetPlayerSound(Myself,3614,BATTLE_CRY1)
SetPlayerSound(Myself,29812,BATTLE_CRY2)
SetPlayerSound(Myself,29813,BATTLE_CRY3)
SetPlayerSound(Myself,-1,BATTLE_CRY4)
SetPlayerSound(Myself,-1,BATTLE_CRY5)
// SetPlayerSound(Myself,-1,BATTLE_CRY4)
// SetPlayerSound(Myself,-1,BATTLE_CRY5)
SetPlayerSound(Myself,-1,ATTACK1)
SetPlayerSound(Myself,-1,ATTACK2)
SetPlayerSound(Myself,-1,ATTACK3)
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6 changes: 3 additions & 3 deletions bgt/bgt.ini
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@@ -1,11 +1,11 @@
[Metadata]
Name=Baldur's Gate Trilogy
Author=Ascension64 (with permission from Bardez)
Description=Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur's Gate and Tales of the Sword Coast expansion using the much improved Baldur's Gate II engine, and to generate some kind of continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications.
Author=Ascension64
Description=Play the classic Baldur's Gate using the improved Baldur's Gate II engine with continuity between Tales of the Sword Coast, Shadows of Amn and Throne of Bhaal
Readme=https://spellholdstudios.github.io/readmes/bgt/[english]bgtreadme.htm
Forum=http://www.shsforums.net/forum/261-bgt-weidu/
Homepage=http://www.spellholdstudios.net/ie/bgt
Download=https://github.com/SpellholdStudios/BGT-WeiDU
LabelType=GloballyUnique
#Before=
#After=
After=tobex,tobex_afterlife,bg2fixpack
6 changes: 6 additions & 0 deletions bgt/bgt.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -113,6 +113,12 @@ LANGUAGE ~Traditional Chinese~
BEGIN @100000 LABEL ~A6-BGT-Core~
REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~xnewarea.2da~ @100021

// BG2 GTU compatibility
ACTION_IF (MOD_IS_INSTALLED ~bg2gtu.tp2~ ~0~) &&
((~%LANGUAGE%~ STR_EQ ~english~) || (~%LANGUAGE%~ STR_EQ ~international~)) BEGIN
LOAD_TRA ~bgt/language/english/journal_bg2gtu.tra~
END

////////////////////////////////////////////////////////////
// Uninstall info
////////////////////////////////////////////////////////////
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