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Spike edited this page Feb 14, 2021 · 6 revisions

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Headquarter
House small
House medium
House large
Farm
Field
Mine
Sawmill

Barracks
Archer range
Stable
Tower

General

In general buildings can be built only around either an Headquarter or a Tower. The maximum distance is 3 tiles (horizontal, vertical and diagonal). The only excepting is the Tower itself which has a maximum distance of 4 tiles.
You can't build any building next to (2 Tiles) hostile buildings or armies. You'll have to defeat or destroy them first!

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Civil buildings


Those buildings will grant resources you need for recruiting armies.

Headquarter


It's not possible to build a headquarter. This building is placed at the start position of each player and represents their base. Throug 'trading' the Headquater generates a small income of all types.
Datasheet:

Data Value
Gold Cost 100
Wood Cost 100
Hitpoints 1000
Buildspeed 0.1 (10 Turns)
Gold yield 5
Wood yield 5
Food yield 5
People yield 5

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House small


The small House is the cheapest in terms of production compared to larger housings. Therefore it comes with the tradeoff, that you need space to build enough small Houses to have the same output as larger versions.
Datasheet:

Data Value
Gold Cost 5
Wood Cost 10
Hitpoints 150
Buildspeed 1 (1 Turn)
Gold yield 0
Wood yield 0
Food yield 0
People yield 2

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House medium


The medium House is a good choice in between the large House and the small House. It costs slighly more than building two small Houses but therefore takes less space.
Datasheet:

Data Value
Gold Cost 12
Wood Cost 22
Hitpoints 250
Buildspeed 0.5 (2 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 4

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House large


Although compared to the small House quite expensive, the large House takes much less space. To get the same people yield, you'd need 4 small Houses - thus blocking 400% more space.
Datasheet:

Data Value
Gold Cost 28
Wood Cost 52
Hitpoints 400
Buildspeed 0.25 (4 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 8

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Farm


The farm is needed to build fields and producing food.
Datasheet:

Data Value
Gold Cost 10
Wood Cost 30
Hitpoints 100
Buildspeed 0.5 (2 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 0

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Field


Fields are your way of producing food. You can build up to 8 fields around a single farm. Fields need to be close to a farm and can't be further away than one node (vertical, horizontal, diagonal).
Datasheet:

Data Value
Gold Cost 8
Wood Cost 4
Hitpoints 50
Buildspeed 1 (1 Turn)
Gold yield 0
Wood yield 0
Food yield 1
People yield 0

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Mine


For buildings and armies, you'll need gold, Mines provide gold. Mines can be built only close to a gold object, this means on each of the 4 adjacent tiles.
Datasheet:

Data Value
Gold Cost 10
Wood Cost 30
Hitpoints 300
Buildspeed 0.25 (4 Turns)
Gold yield 8
Wood yield 0
Food yield 0
People yield 0

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Sawmill


For buildings, you'll need wood, Sawmills provide wood. Sawmills can be built only close to a forest object, this means on each of the 4 adjacent tiles.
Datasheet:

Data Value
Gold Cost 30
Wood Cost 10
Hitpoints 250
Buildspeed 0.34 (3 Turns)
Gold yield 0
Wood yield 6
Food yield 0
People yield 0

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Military buildings


Those buildings enable you to recruit and improve armies or expand your building areas.

Barracks


To recruit a new army you'll need a Barracks. Using the Army Management screen you can recruit a new army up to 2 tiles around any Barracks you own.
Datasheet:

Data Value
Gold Cost 55
Wood Cost 20
Hitpoints 400
Buildspeed 0.2 (5 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 0

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Archer range


To improve your armies and add an archer regiment, your army needs to be next to an Archer range. An archer regiment increases your army strength (minimum roll value) by 1.
Datasheet:

Data Value
Gold Cost 65
Wood Cost 30
Hitpoints 300
Buildspeed 0.2 (5 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 0

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Stable


To improve your armies and add a horsemen regiment, your army needs to be next to an Stable. A horsemen regiment increases your army strength (minimum roll value) by 2.
Datasheet:

Data Value
Gold Cost 80
Wood Cost 50
Hitpoints 300
Buildspeed 0.17 (6 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 0

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Tower


The Tower acts like an Headquarter and allows you to build buildings around it. It's the only building that can be built at a distance of up to 4 tiles to any other Headquarter or Tower. After the building is finished, you'll be able to build in it's vacinity.
Datasheet:

Data Value
Gold Cost 100
Wood Cost 100
Hitpoints 750
Buildspeed 0.17 (6 Turns)
Gold yield 0
Wood yield 0
Food yield 0
People yield 0

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