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Relative Variants of Voxel and Passthrough Filters and Footprint Projection for Slope Navigation #304
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Relative Variants of Voxel and Passthrough Filters and Footprint Projection for Slope Navigation #304
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relative filters
JakubWarkocki 62866bc
relative filters
JakubWarkocki 44c17cb
example
JakubWarkocki bdda107
footprint projection
JakubWarkocki b30f904
footprint projection example
JakubWarkocki 7583c6b
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JakubWarkocki 22ef92d
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JakubWarkocki 4a2c80e
bugfix
JakubWarkocki 9124526
Merge pull request #1 from SteveMacenski/ros2
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47 changes: 47 additions & 0 deletions
47
spatio_temporal_voxel_layer/example/uneven_terrain_config.yaml
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Original file line number | Diff line number | Diff line change |
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global_costmap: | ||
global_costmap: | ||
ros__parameters: | ||
rgbd_obstacle_layer: | ||
plugin: "spatio_temporal_voxel_layer/SpatioTemporalVoxelLayer" | ||
enabled: true | ||
voxel_decay: 1.0 # seconds if linear, e^n if exponential | ||
decay_model: 0 # 0=linear, 1=exponential, -1=persistent | ||
voxel_size: 0.05 # meters | ||
track_unknown_space: true # default space is known | ||
mark_threshold: 0 # voxel height | ||
update_footprint_enabled: true | ||
footprint_projection_enabled: true # default off, strongly recommended when using 3d IMU data | ||
robot_base_frame: "base_link" # necessary for use with footprint projection, | ||
combination_method: 1 # 1=max, 0=override | ||
origin_z: 0.0 # meters | ||
publish_voxel_map: false # default off | ||
transform_tolerance: 0.2 # seconds | ||
mapping_mode: false # default off, saves map not for navigation | ||
map_save_duration: 60.0 # default 60s, how often to autosave | ||
observation_sources: rgbd1_mark rgbd1_clear | ||
rgbd1_mark: | ||
data_type: PointCloud2 | ||
topic: camera1/depth/points | ||
marking: true | ||
clearing: false | ||
obstacle_range: 3.0 # meters | ||
min_obstacle_height: 0.3 # default 0, meters | ||
max_obstacle_height: 2.0 # default 3, meters | ||
expected_update_rate: 0.0 # default 0, if not updating at this rate at least, remove from buffer | ||
observation_persistence: 0.0 # default 0, use all measurements taken during now-value, 0=latest | ||
inf_is_valid: false # default false, for laser scans | ||
filter: "passthrough_relative" # default passthrough, apply "voxel", "passthrough", their relative variants or no filter to sensor data, recommend on | ||
z_reference_frame: "base_link" # if unspecified keeps using global frame for z filter, frame to calcualte the z coordinate before transforming pointcloud to global frame | ||
voxel_min_points: 0 # default 0, minimum points per voxel for voxel filter | ||
clear_after_reading: true # default false, clear the buffer after the layer gets readings from it | ||
rgbd1_clear: | ||
data_type: PointCloud2 | ||
topic: camera1/depth/points | ||
marking: false | ||
clearing: true | ||
max_z: 7.0 # default 0, meters | ||
min_z: 0.1 # default 10, meters | ||
vertical_fov_angle: 0.8745 # default 0.7, radians | ||
horizontal_fov_angle: 1.048 # default 1.04, radians | ||
decay_acceleration: 1.0 # default 0, 1/s^2. If laser scanner MUST be 0 | ||
model_type: 0 # default 0, model type for frustum. 0=depth camera, 1=3d lidar like VLP16 or similar |
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Set to
false
here, most people copy/paste this for use so it should be kept as a good default-centric baselineThere was a problem hiding this comment.
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I think somewhere in the readme, we need to have some explanation of your relative filters + how to set it up, so that its clear for later users how to use it and why its useful