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August Update

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@SunakazeKun SunakazeKun released this 21 Aug 15:18
· 8 commits to master since this release
  • Added: Banekiti
  • Added: CocoSambo
  • Added: FirePressureRadiate
  • Added: StarChanceExceptTable functionality
  • Added: HitWallTimerSwitch Obj_arg1 enables screen effects
  • Added: SW_PARAM functionality to BallBeamer
  • Added: SW_AWAKE compatibility for
    • Anagon
    • BallBeamer
    • CrystalSwitch
    • DeadLeaves
    • HitWallTimerSwitch
    • Jiraira
    • JumpGuarder
    • Mogu
    • Poihana
    • Pompon2Plant
    • WatchTowerRotateStep
    • WaterLeakPipe
  • Added: Obj_arg1 for Poihana which changes the active range
  • Added: PlayerSwitchCtrl now has optional SW_B usage that enables the checking functionality
  • Changed: Poihana implements the NonActive nerve from SMG1
  • Changed: Jiraira now works exactly like in SMG1
  • Changed: ExtraWallCheckCylinder is now forced to be cylindrical all the time
  • Fixed: HitWallTimerSwitch animation glitches when using more than one object
  • Fixed: WaterLeakPipe scaling broke
  • Fixed: Poihana does not push back the player if approached from behind
  • Fixed: Poihana can be pushed around by the player
  • Fixed: Mogu's wrench throwing position is not calculated like in SMG1
  • Fixed: WatchTowerRotateStep's platforms do not calculate the initial matrix
  • Fixed: WatchTowerRotateStep causes invalid reads due to wrong ActionSound data
  • Fixed: Objects such as enemies can walk through CrystalSwitch
  • Fixed: Actually included ConcreteBlock
  • Removed: UnizoLauncher
  • Removed: RandomEffectObj class
  • All ARC files have been repacked and compressed again to sort out unused data