Releases
pt21w33a
Added: Banekiti
Added: CocoSambo
Added: FirePressureRadiate
Added: StarChanceExceptTable functionality
Added: HitWallTimerSwitch Obj_arg1 enables screen effects
Added: SW_PARAM functionality to BallBeamer
Added: SW_AWAKE compatibility for
Anagon
BallBeamer
CrystalSwitch
DeadLeaves
HitWallTimerSwitch
Jiraira
JumpGuarder
Mogu
Poihana
Pompon2Plant
WatchTowerRotateStep
WaterLeakPipe
Added: Obj_arg1 for Poihana which changes the active range
Added: PlayerSwitchCtrl now has optional SW_B usage that enables the checking functionality
Changed: Poihana implements the NonActive nerve from SMG1
Changed: Jiraira now works exactly like in SMG1
Changed: ExtraWallCheckCylinder is now forced to be cylindrical all the time
Fixed: HitWallTimerSwitch animation glitches when using more than one object
Fixed: WaterLeakPipe scaling broke
Fixed: Poihana does not push back the player if approached from behind
Fixed: Poihana can be pushed around by the player
Fixed: Mogu's wrench throwing position is not calculated like in SMG1
Fixed: WatchTowerRotateStep's platforms do not calculate the initial matrix
Fixed: WatchTowerRotateStep causes invalid reads due to wrong ActionSound data
Fixed: Objects such as enemies can walk through CrystalSwitch
Fixed: Actually included ConcreteBlock
Removed: UnizoLauncher
Removed: RandomEffectObj class
All ARC files have been repacked and compressed again to sort out unused data
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