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The Client for the SwarmMind game, written in OpenGL and C++, connects to the server via Socket.IO

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SwarmMind-Client

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The client for the SwarmMind game, written in OpenGL and C++, connects to the server via Socket.IO

Download prebuilt windows executable

You can also download a prebuilt Windows x64 executable on appveyor. Just select the latest builds "Release" job, select "artifacts" and download the SwarmMind-Client.zip. Lastly, simply extract the zip-file and run SwarmMind-Client.exe

Build using vcpkg

Using vcpkg is recommended since it makes building all the dependencies a breeze.

  1. Follow the vcpkg installation instructions, including user-wide integration
  2. Install the required dependencies for your platform:
# For x64
vcpkg --triplet x64-windows install glm glfw3 sfml glbinding boost-random boost-system boost-date-time boost-exception
# For x86
vcpkg --triplet x86-windows install glm glfw3 sfml glbinding boost-random boost-system boost-date-time boost-exception

You might also need to install the boost-asio and openssl packages via vcpkg, if you encounter any issues try installing those.

  1. Specify the toolchain file location on the CMake command line: cmake -DCMAKE_TOOLCHAIN_FILE=path/to/vcpkg/scripts/buildsystems/vcpkg.cmake path/to/source/tree
    If the boost version that was installed by vcpkg is >1.67, then you need to update cmake to version 3.13 or above.(Only a release candidate is available at the time of writing)
    If cmake cannot find your installed packages, even if you provide the correct CMAKE_TOOLCHAIN_FILE, make sure that cmake is using the correct generator (x64 or x32). The generator must match the bit-count of your installed packages. For example if you installed the x64 packages on windows you would use the -G "Visual Studio 15 2017 Win64" cmake option. Run cmake -G to get more information on the available generators.

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The Client for the SwarmMind game, written in OpenGL and C++, connects to the server via Socket.IO

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