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Communicator\PartyMember

Kysune edited this page Mar 10, 2019 · 9 revisions

Properties

Methods

promote()

Gives leader for this member.

setReady(isReady)

Alias for Communicator\PartyMemberData#setReady

setEmote(asset)

Alias for Communicator\PartyMemberData#setEmote

clearEmote()

Alias for Communicator\PartyMemberData#clearEmote

setInputType(inputType)

Alias for Communicator\PartyMemberData#setInputType

setBackpack(asset)

Alias for Communicator\PartyMemberData#setBackpack

setBRCharacter(asset)

Alias for Communicator\PartyMemberData#setBRCharacter

setBRBanner(id, color, seasonLevel)

Alias for Communicator\PartyMemberData#setBRBanner

setBattlePass(show, passLevel, selfBoostXp, friendBoostXp)

Alias for Communicator\PartyMemberData#setBattlePass