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Right Mouse Button
and moving the mouse (X and Y axes)Mouse Wheel Up & Down
AETVCameraDirector
(and inherited BlueprintBP_CameraDirector
which is set as Default Pawn Class)GetWorld()
beingnullptr
and causing a crash in Action classUObject
s don't have a path toGetWorld()
always set, override with valid path set using owner of the action (Ship) as Actors always have a valid path to world