Contains different samples that show how to use Cocos2d-x v3.2 with 3rd party libraries:
$ git clone https://github.com/cocos2d/cocos2d-x-samples.git
$ cd cocos2d-x-samples
$ git submodule update --init
$ cd libs/cocos2d-x/
$ ./download-deps.py
Once the samples were downloaded just go any sample, and open the project. eg:
$ cd cocos2d-x-samples/samples/LiquidFun-Testbed/proj.ios_mac
$ open LiquidFun-Testbed.xcodeproj/
Available samples:
Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.
We provide 2 samples:
The Testbed that comes with LiquidFun, adapted for cocos2d-x.
Supported platforms:
- iOS
- Mac
- Win32
The Eye Candy demo that comes with LiquidFun, adapted for cocos2d-x. Includes two useful classes:
LFParticleSystemNode
: Wraps a LiquidFunb2ParticleSystem
into a cocos2d-x node.LFPhysicsSpriteNode
: Wraps a LiquidFunb2Body
into a cocos2d-x node.
Supported platforms:
- iOS
From GAF homepage:
"GAF stands for Generic Animation Format. GAF is designed to store Flash animations in an open cross platform format for further playback in a multitude of game development frameworks and devices. GAF enables artists and animators to use Flash CS for creating complex animations and seamlessly use them with various game development frameworks."
This sample shows how to use GAF with cocos2d-x. It has 5 different GAF samples and shows how to play sound events with GAF.
Supported platforms:
- iOS
- Android