Skip to content

Commit

Permalink
Merge branch 'feature-improved-initiative-export'
Browse files Browse the repository at this point in the history
closes #95
  • Loading branch information
ThaumRystra committed Jul 10, 2017
2 parents 398f8a8 + 4a6fca9 commit a165f9b
Show file tree
Hide file tree
Showing 7 changed files with 300 additions and 0 deletions.
3 changes: 3 additions & 0 deletions rpg-docs/Model/Character/Characters.js
Original file line number Diff line number Diff line change
Expand Up @@ -184,6 +184,9 @@ Schemas.Character = new SimpleSchema({
defaultValue: "whitelist",
allowedValues: ["whitelist", "public"],
},
"settings.exportFeatures": {type: Boolean, defaultValue: true},
"settings.exportAttacks": {type: Boolean, defaultValue: true},
"settings.exportDescription": {type: Boolean, defaultValue: true},
});

Characters.attachSchema(Schemas.Character);
Expand Down
4 changes: 4 additions & 0 deletions rpg-docs/client/views/character/characterSheet.html
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,10 @@
<iron-icon icon="settings" item-icon></iron-icon>
Settings
</paper-icon-item>
<paper-icon-item id="characterExport">
<iron-icon icon="content-copy" item-icon></iron-icon>
Export to Improved Initiative
</paper-icon-item>
</paper-menu>
</paper-menu-button>
{{/if}}
Expand Down
7 changes: 7 additions & 0 deletions rpg-docs/client/views/character/characterSheet.js
Original file line number Diff line number Diff line change
Expand Up @@ -203,4 +203,11 @@ Template.characterSheet.events({
element: event.currentTarget.parentElement.parentElement,
});
},
"click #characterExport": function(event, instance){
pushDialogStack({
data: this,
template: "exportDialog",
element: event.currentTarget.parentElement.parentElement,
});
},
});
Original file line number Diff line number Diff line change
@@ -0,0 +1,4 @@
.exportDialog .iiexport {
overflow-y: auto;
width: 100% !important;
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
<template name="exportDialog">
<div class="exportDialog fit layout vertical">
{{#with character}}
<app-header fixed effects="waterfall">
<app-toolbar>
<div main-title>Export Character to Improved Initiative</div>
</app-toolbar>
</app-header>
<div class="form flex layout vertical">
<paper-toggle-button id="exportFeatures" checked={{settings.exportFeatures}}>
Features
</paper-toggle-button>
<paper-toggle-button id="exportAttacks" checked={{settings.exportAttacks}}>
Attacks
</paper-toggle-button>
<paper-toggle-button id="exportDescription" checked={{settings.exportDescription}}>
Description
</paper-toggle-button>
<div class="paper-font-title padded">JSON</div>
<textarea class="flex iiexport">{{improvedInitiativeJson}}</textarea>
<paper-button id="copyExportButton" class="red-button" raised>
<iron-icon icon="content-copy"></iron-icon>
Copy to Clipboard
</paper-button>
</div>
<div class="buttons layout horizontal end-justified">
<paper-button class="doneButton"> Done </paper-button>
</div>
{{/with}}
</div>
</template>
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
Template.exportDialog.helpers({
character: function(){
return Characters.findOne(this._id);
},
improvedInitiativeJson: function(){
var options = {
features: this.settings.exportFeatures,
attacks: this.settings.exportAttacks,
description: this.settings.exportDescription,
}
return improvedInitiativeJson(this._id, options);
},
});

Template.exportDialog.events({
"change #exportFeatures": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportFeatures": event.target.checked,
}});
},
"change #exportAttacks": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportAttacks": event.target.checked,
}});
},
"change #exportDescription": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportDescription": event.target.checked,
}});
},
"click #copyExportButton": function(event, template){
var copyTextarea = template.find(".iiexport");
copyTextarea.select();
var msg;
try {
var successful = document.execCommand("copy");
var msg = successful ? "JSON copied to clipboard" : "Unable to copy JSON";
} catch (err) {
msg = "Unable to copy JSON";
} finally {
clearSelection();
GlobalUI.toast(msg);
}
},
"click .doneButton": function(event, instance){
popDialogStack();
},
});

var clearSelection = function(){
if (window.getSelection) {
if (window.getSelection().empty) { // Chrome
window.getSelection().empty();
} else if (window.getSelection().removeAllRanges) { // Firefox
window.getSelection().removeAllRanges();
}
} else if (document.selection) { // IE?
document.selection.empty();
}
};
191 changes: 191 additions & 0 deletions rpg-docs/client/views/character/export/improvedInitiativeJson.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,191 @@
improvedInitiativeJson = function(charId, options){
options = options || {
features: true,
attacks: true,
description: true,
};
var char = Characters.findOne(charId);
if (!char) return;
var baseValue = function(attributeName){
return Characters.calculate.attributeBase(charId, attributeName);
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
var damageMods = getDamageMods(charId);
return JSON.stringify({
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Type": char.race,
"HP": {
"Value": baseValue("hitPoints"),
"Notes": getHitDiceString(charId) || "",
},
"AC": {
"Value": baseValue("armor"),
"Notes": getArmorString(charId) || "",
},
"InitiativeModifier": skillMod("initiative"),
"Speed": ["" + baseValue("speed")],
"Abilities": {
"Str": baseValue("strength"),
"Dex": baseValue("dexterity"),
"Con": baseValue("constitution"),
"Cha": baseValue("charisma"),
"Int": baseValue("intelligence"),
"Wis": baseValue("wisdom"),
},
"DamageVulnerabilities": damageMods.vulnerabilities,
"DamageResistances": damageMods.resistances,
"DamageImmunities": damageMods.immunities,
"ConditionImmunities": [],
"Saves": [
{"Name": "Str", "Modifier": skillMod("strengthSave")},
{"Name": "Dex", "Modifier": skillMod("dexteritySave")},
{"Name": "Con", "Modifier": skillMod("constitutionSave")},
{"Name": "Int", "Modifier": skillMod("intelligenceSave")},
{"Name": "Wis", "Modifier": skillMod("wisdomSave")},
{"Name": "Cha", "Modifier": skillMod("charismaSave")},
],
"Skills": getSkills(charId),
"Senses": [],
"Languages": getLanguages(charId),
"Challenge": "",
"Traits": options.features ? getTraits(charId) : [],
"Actions": options.attacks ? getActions(charId) : [],
"Reactions": [],
"LegendaryActions": [],
"Description": options.description ? char.description : "",
"Player": Meteor.user().username,
}, null, 2);
}

var getHitDiceString = function(charId){
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
var con = Characters.calculate.abilityMod(charId,"constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
}

var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}

var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
return {
"immunities": multipliers["0"] || [],
"resistances": multipliers["0.5"] || [],
"weaknesses": multipliers["2"] || [],
};
}

var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = [];
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills.push({Name: skill.name, Modifier: value});
}
});
return skills;
};

var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name);
};

var getTraits = function(charId){
return Features.find(
{charId: charId},
{sort: {color: 1, name: 1}}
).map(f => ({
Name: f.name,
// evaluateShortString helper
Content: evaluateString(
charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
) || "",
Usage: "",
}));
}

var getActions = function(charId){
return Attacks.find(
{charId, enabled: true},
{sort: {color: 1, name: 1}}
).map(a => ({
Name: a.name,
Content: `+${evaluate(charId, a.attackBonus)} to hit, ` +
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
`${a.details}`,
Usage: "",
}));
}

0 comments on commit a165f9b

Please sign in to comment.