Releases: ThaumRystra/DiceCloud
Releases · ThaumRystra/DiceCloud
1.5.0
Thanks again to @Dumbgenius
Features
- Spells can now be dragged and dropped between containers and characters, ctrl-drag to copy instead of move
- You can now remove characters that have been shared with you
- Conditions and buffs have been added
- you can add a condition directly from the stats page
- Buffs can be added to features, items, and spells. A buff does nothing until you apply it to yourself or a character you have permission to write to. Once you apply a buff, you can see it in the stats tab.
Minor features
- Features can have attacks
- You can now toggle the carried status of containers from their edit dialogs
- Features with all their text hidden beneath a rule will no longer show a small white strip at the bottom of their cards
- Temporary hitpoints now appears as an attribute
- A note was added to the spell library to mention that all the library spells are SRD spells only
Fixes
- Attacks correctly show their damage type when listed in items and features
1.4.0
This update brings a cornucopia of fixes and small improvements courtesy of @Dumbgenius
- Overhaul of the Guide to match the latest changes
- Hit dice are now called "dX hit dice" not just "dx"
- 6 Extra loading hints added
- More text boxes should indicate when they take formulae and curly brackets formulae
- Spells now have
attackBonus
as a variable taken from their spell list - Ability scores and their modifiers can now be swapped in the character settings
- Multiple instances of the same proficiency are now merged
- Clicking a background proficiency now opens the background dialog box
- Spell attack bonus and DC from spell lists are now available as variables in spell attacks
- Formatting of many SRD spells has been improved
- Parties are now sorted alphabetically
- Fixed some errors in the spell library
- Spells in the library which require a saving throw now list the DC in the description
1.3.4
- Characters can now be grouped by party
1.3.3
- Hardened URL slugs against characters with zero ascii characters in their name
1.3.2
- Allowed carry capacity multiplier to be a decimal, small characters can now set it to 0.5
- Made DC available as a variable in spell descriptions, the DC should be taken from the spell list the spell is in
- Made names optional in the database for most collections to reduce server log noise
- Spell slots are now available as variables eg.
level1SpellSlots
- Characters now have their names as the end of their URL's, old links without the character name should still work
- Skills with bonuses to their passive score should now show their passive score the same way Perception always does - as a bracketed number after the skill name
- Passive scores and bonuses now show up in the skill view dialog
- Improved the look of effect editing by grouping the stats in expandable groups
- Fixed new effects not animating to their correct location when the effect edit dialog was closed
1.3.1
- Fixed vulnerabilities, immunities, and resistances in Improved Initiative export
- Added passive perception to Improved Initiative export
1.3.0
- Added an export feature for Improved Initiative
1.2.8
- Stopped inventory containers from splitting their headings and items over separate columns
- Prevented spell titles from overflowing their containers
- Improved the formatting of the home page on small width devices
1.2.7
- Fixed an issue with temporary hitpoints being visually reset to 100 on page refresh
1.2.6
- Fixed some spells in the library
- Fixed column layout breaking in Chrome 59