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Update GameData.cpp
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TheGiraffe3 authored Jan 4, 2025
1 parent b6dcbb7 commit adfc016
Showing 1 changed file with 0 additions and 10 deletions.
10 changes: 0 additions & 10 deletions source/GameData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,6 @@ this program. If not, see <https://www.gnu.org/licenses/>.
#include "ConditionsStore.h"
#include "Conversation.h"
#include "CustomOutfitSale.h"
#include "CustomShipSale.h"
#include "DataFile.h"
#include "DataNode.h"
#include "DataWriter.h"
Expand Down Expand Up @@ -80,7 +79,6 @@ using namespace std;
namespace {
UniverseObjects objects;
Set<CustomOutfitSale> defaultCustomOutfitSales;
Set<CustomShipSale> defaultCustomShipSales;
Set<Fleet> defaultFleets;
Set<Government> defaultGovernments;
Set<Planet> defaultPlanets;
Expand Down Expand Up @@ -244,7 +242,6 @@ void GameData::FinishLoading()
{
// Store the current state, to revert back to later.
defaultCustomOutfitSales = objects.customOutfitSales;
defaultCustomShipSales = objects.customShipSales;
defaultFleets = objects.fleets;
defaultGovernments = objects.governments;
defaultPlanets = objects.planets;
Expand Down Expand Up @@ -386,7 +383,6 @@ UniverseObjects &GameData::Objects()
void GameData::Revert()
{
objects.customOutfitSales.Revert(defaultCustomOutfitSales);
objects.customShipSales.Revert(defaultCustomShipSales);
objects.fleets.Revert(defaultFleets);
objects.governments.Revert(defaultGovernments);
objects.planets.Revert(defaultPlanets);
Expand Down Expand Up @@ -602,12 +598,6 @@ const Set<CustomOutfitSale> &GameData::CustomOutfitSales() {



const Set<CustomShipSale> &GameData::CustomShipSales() {
return objects.customShipSales;
}



const Set<Effect> &GameData::Effects()
{
return objects.effects;
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