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Bugs to consider fixing #147

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1 of 35 tasks
TheRandomLabs opened this issue Dec 21, 2020 · 7 comments
Open
1 of 35 tasks

Bugs to consider fixing #147

TheRandomLabs opened this issue Dec 21, 2020 · 7 comments
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enhancement New feature or request

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@TheRandomLabs
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TheRandomLabs commented Dec 21, 2020

I likely won't fix all of these, but I'm just leaving them here for future consideration.

Also maybe look at these, since they seem to be Fabric-only:

And maybe port this to 1.16:

Misc:

  • Maybe consider my own borderless fullscreen implementation at some point?
  • Night vision tweaks from RandomTweaks would probably be better implemented with a mixin
  • Bigger/persistent chat history
@TheRandomLabs TheRandomLabs added the enhancement New feature or request label Dec 21, 2020
@muzikbike
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https://bugs.mojang.com/browse/MC-200474 could tie into a potential 26678 fix.

This was referenced Dec 26, 2020
@TheRandomLabs TheRandomLabs changed the title Some bugs to consider fixing Bugs to consider fixing Dec 26, 2020
@TheRandomLabs TheRandomLabs pinned this issue Dec 26, 2020
@muzikbike
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Another bug that resulted from the client server split, like the removed tilt animation:
https://bugs.mojang.com/browse/MC-193779

Ghasts inflating before firing was also removed with this split - perhaps it could be reimplemented?

And here's a further issue from a bit later than the client server split:
https://bugs.mojang.com/browse/MC-180
https://bugs.mojang.com/browse/MC-193749

@muzikbike
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https://bugs.mojang.com/browse/MC-132734 and https://bugs.mojang.com/browse/MC-169697 are weird ones. I'm curious as to how these two blocks are affected yet grass blocks are not.

@muzikbike
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https://bugs.mojang.com/browse/MC-171710 (not sure if notable enough, but becomes annoying with world border-extending mods)

@muzikbike
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https://bugs.mojang.com/browse/MC-94331
I tried fixing this myself by setting shade to false on this part of the mode, but it didn't seem to work. After looking into it a bit further I think that this bug is pretty similar to the water cauldron bug - the tripwire texture itself is translucent, but isn't rendering as such (this can be clearly seen when connected to an adjacent minecraft:tripwire block). Disabling smooth lighting does help this issue slightly but the tripwire itself is definitely still opaque in that case.

@RangoMcRoony
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maybe consider giving MC-159163 a go.The bug is basically a client side animation error where it looks like the client double sneaks after pressing sneak once. Sneaking does not actually happen twice but it seems that way from th clients point of view pretty much making fast bridging impossible.

Anyway, if ur up for it maybe give it a go, otherwise take care of urself and thank you with everything else u have and are working on.

@TheRandomLabs
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maybe consider giving MC-159163 a go.

I probably won't get to it for a while if I do decide to fix it.

Anyway, if ur up for it maybe give it a go, otherwise take care of urself and thank you with everything else u have and are working on.

Thank you, I appreciate it! ❤️

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