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Merge pull request mrdoob#15296 from vlucendo/unreal
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UnrealBloomPass: unnecessary variable redefinitions
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mrdoob authored Nov 25, 2018
2 parents 9701414 + f5fd1e7 commit 093c415
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions examples/js/postprocessing/UnrealBloomPass.js
Original file line number Diff line number Diff line change
Expand Up @@ -30,19 +30,19 @@ THREE.UnrealBloomPass = function ( resolution, strength, radius, threshold ) {

for ( var i = 0; i < this.nMips; i ++ ) {

var renderTarget = new THREE.WebGLRenderTarget( resx, resy, pars );
var renderTargetHorizonal = new THREE.WebGLRenderTarget( resx, resy, pars );

renderTarget.texture.name = "UnrealBloomPass.h" + i;
renderTarget.texture.generateMipmaps = false;
renderTargetHorizonal.texture.name = "UnrealBloomPass.h" + i;
renderTargetHorizonal.texture.generateMipmaps = false;

this.renderTargetsHorizontal.push( renderTarget );
this.renderTargetsHorizontal.push( renderTargetHorizonal );

var renderTarget = new THREE.WebGLRenderTarget( resx, resy, pars );
var renderTargetVertical = new THREE.WebGLRenderTarget( resx, resy, pars );

renderTarget.texture.name = "UnrealBloomPass.v" + i;
renderTarget.texture.generateMipmaps = false;
renderTargetVertical.texture.name = "UnrealBloomPass.v" + i;
renderTargetVertical.texture.generateMipmaps = false;

this.renderTargetsVertical.push( renderTarget );
this.renderTargetsVertical.push( renderTargetVertical );

resx = Math.round( resx / 2 );

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