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JSM: port glTF loader example to use ES6 modules
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oparisy committed Mar 27, 2019
1 parent 7ff0b25 commit 2abc3dd
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1 change: 1 addition & 0 deletions examples/files.js
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Expand Up @@ -312,6 +312,7 @@ var files = {
"webgldeferred_animation"
],
"webgl2": [
"webgl2_loader_gltf",
"webgl2_materials_texture2darray",
"webgl2_materials_texture3d",
"webgl2_multisampled_renderbuffers",
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156 changes: 156 additions & 0 deletions examples/webgl2_loader_gltf.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - glTF loader (module version)</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #75ddc1;
font-weight: bold;
}
</style>
</head>

<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader (module version)<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
</div>

<script src="js/WebGL.js"></script>
<script src="js/libs/stats.min.js"></script>

<script type="module">
import {
CubeTextureLoader,
PerspectiveCamera,
Scene,
WebGLRenderer
} from "../build/three.module.js";

import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';

if ( WEBGL.isWebGLAvailable() === false ) {

document.body.appendChild( WEBGL.getWebGLErrorMessage() );

}

var container, stats, controls;
var camera, scene, renderer;

init();
animate();

function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( - 1.8, 0.9, 2.7 );

controls = new OrbitControls( camera );
controls.target.set( 0, - 0.2, - 0.2 );
controls.update();

scene = new Scene();

var urls = [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ];
var loader = new CubeTextureLoader().setPath( 'textures/cube/Bridge2/' );
loader.load( urls, function ( texture ) {

var pmremGenerator = new PMREMGenerator( texture );
pmremGenerator.update( renderer );

var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );

var envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;

// model

var loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
loader.load( 'DamagedHelmet.gltf', function ( gltf ) {

gltf.scene.traverse( function ( child ) {

if ( child.isMesh ) {

child.material.envMap = envMap;

}

} );

scene.add( gltf.scene );

} );

pmremGenerator.dispose();
pmremCubeUVPacker.dispose();

scene.background = texture;

} );

renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

//

function animate() {

requestAnimationFrame( animate );

renderer.render( scene, camera );

stats.update();

}

</script>

</body>
</html>

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