Skip to content

Commit

Permalink
Examples: Fix wrong terminology in webgl_loader_pcd
Browse files Browse the repository at this point in the history
  • Loading branch information
Mugen87 committed Feb 22, 2019
1 parent 2a8a3fa commit 8aa0059
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions examples/webgl_loader_pcd.html
Original file line number Diff line number Diff line change
Expand Up @@ -97,10 +97,10 @@
document.body.appendChild( renderer.domElement );

var loader = new THREE.PCDLoader();
loader.load( './models/pcd/binary/Zaghetto.pcd', function ( mesh ) {
loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {

scene.add( mesh );
var center = mesh.geometry.boundingSphere.center;
scene.add( points );
var center = points.geometry.boundingSphere.center;
controls.target.set( center.x, center.y, center.z );
controls.update();

Expand Down Expand Up @@ -130,23 +130,23 @@

function keyboard( ev ) {

var ZaghettoMesh = scene.getObjectByName( 'Zaghetto.pcd' );
var points = scene.getObjectByName( 'Zaghetto.pcd' );

switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {

case '+':
ZaghettoMesh.material.size *= 1.2;
ZaghettoMesh.material.needsUpdate = true;
points.material.size *= 1.2;
points.material.needsUpdate = true;
break;

case '-':
ZaghettoMesh.material.size /= 1.2;
ZaghettoMesh.material.needsUpdate = true;
points.material.size /= 1.2;
points.material.needsUpdate = true;
break;

case 'c':
ZaghettoMesh.material.color.setHex( Math.random() * 0xffffff );
ZaghettoMesh.material.needsUpdate = true;
points.material.color.setHex( Math.random() * 0xffffff );
points.material.needsUpdate = true;
break;

}
Expand Down

0 comments on commit 8aa0059

Please sign in to comment.