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Examples: Clean up
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Mugen87 committed Dec 7, 2018
1 parent 0499c67 commit c9655cc
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Showing 2 changed files with 28 additions and 34 deletions.
42 changes: 27 additions & 15 deletions examples/svg_sandbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -84,30 +84,39 @@

// POLYFIELD

var geometry = new THREE.Geometry();
var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
var geometry = new THREE.BufferGeometry();
var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, side: THREE.DoubleSide } );

var v = new THREE.Vector3();
var v0 = new THREE.Vector3();
var v1 = new THREE.Vector3();
var v2 = new THREE.Vector3();
var color = new THREE.Color();

var vertices = [];
var colors = [];

for ( var i = 0; i < 100; i ++ ) {

var v = new THREE.Vector3(
v.set(
Math.random() * 1000 - 500,
Math.random() * 1000 - 500,
Math.random() * 1000 - 500
);

var v0 = new THREE.Vector3(
v0.set(
Math.random() * 100 - 50,
Math.random() * 100 - 50,
Math.random() * 100 - 50
);

var v1 = new THREE.Vector3(
v1.set(
Math.random() * 100 - 50,
Math.random() * 100 - 50,
Math.random() * 100 - 50
);

var v2 = new THREE.Vector3(
v2.set(
Math.random() * 100 - 50,
Math.random() * 100 - 50,
Math.random() * 100 - 50
Expand All @@ -117,19 +126,22 @@
v1.add( v );
v2.add( v );

var face = new THREE.Face3(
geometry.vertices.push( v0 ) - 1,
geometry.vertices.push( v1 ) - 1,
geometry.vertices.push( v2 ) - 1,
null,
new THREE.Color( Math.random() * 0xffffff )
);
color.setHex( Math.random() * 0xffffff );

// create a single triangle

vertices.push( v0.x, v0.y, v0.z );
vertices.push( v1.x, v1.y, v1.z );
vertices.push( v2.x, v2.y, v2.z );

geometry.faces.push( face );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );
colors.push( color.r, color.g, color.b );

}

geometry.computeFaceNormals();
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );

group = new THREE.Mesh( geometry, material );
group.scale.set( 2, 2, 2 );
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20 changes: 1 addition & 19 deletions examples/webgl_materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -64,43 +64,25 @@
materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, flatShading: true } ) );
materials.push( new THREE.MeshNormalMaterial() );
materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, transparent: true, blending: THREE.AdditiveBlending } ) );
//materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ) );

materials.push( new THREE.MeshLambertMaterial( { color: 0xdddddd } ) );
materials.push( new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, map: texture, transparent: true } ) );
materials.push( new THREE.MeshNormalMaterial( { flatShading: true } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ) );

materials.push( new THREE.MeshDepthMaterial() );

materials.push( new THREE.MeshLambertMaterial( { color: 0x666666, emissive: 0xff0000 } ) );
materials.push( new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x666666, emissive: 0xff0000, shininess: 10, opacity: 0.9, transparent: true } ) );

materials.push( new THREE.MeshBasicMaterial( { map: texture, transparent: true } ) );

// Spheres geometry

var geometry = new THREE.SphereGeometry( 70, 32, 16 );

for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {

var face = geometry.faces[ i ];
face.materialIndex = Math.floor( Math.random() * materials.length );

}

geometry.sortFacesByMaterialIndex();

objects = [];
var geometry = new THREE.SphereBufferGeometry( 70, 32, 16 );

for ( var i = 0, l = materials.length; i < l; i ++ ) {

addMesh( geometry, materials[ i ] );

}

addMesh( geometry, materials );

// Lights

scene.add( new THREE.AmbientLight( 0x111111 ) );
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