Build Project #2
Workflow file for this run
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name: Build Project | |
on: | |
workflow_call: | |
inputs: | |
release: | |
type: boolean | |
default: false | |
required: false | |
workflow_dispatch: | |
inputs: | |
release: | |
type: boolean | |
default: true | |
required: false | |
jobs: | |
rust-build: | |
strategy: | |
matrix: | |
platform: ['linux', 'windows', 'darwin'] | |
arch: ['x86_64', 'aarch64'] | |
include: | |
- platform: linux | |
os: ubuntu-24.04 | |
vendor: unknown | |
env: -gnu | |
lib: libnative.so | |
- platform: windows | |
os: windows-2019 | |
vendor: pc | |
env: '-msvc' | |
lib: native.dll | |
- platform: darwin | |
os: macos-14 | |
vendor: apple | |
lib: libnative.dylib | |
exclude: | |
- platform: linux | |
arch: aarch64 | |
runs-on: ${{ matrix.os }} | |
env: | |
TARGET_TRIPLET: ${{ matrix.arch }}-${{ matrix.vendor }}-${{ matrix.platform }}${{ matrix.env }} | |
CARGO_BUILD: cargo build --target | |
RUST_BACKTRACE: full | |
steps: | |
- name: checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: false | |
- name: Set up clang64 | |
if: contains(matrix.os, 'windows') | |
run: echo "LIBCLANG_PATH=$((gcm clang).source -replace "clang.exe")" >> $env:GITHUB_ENV | |
- uses: Swatinem/rust-cache@v2 | |
with: | |
workspaces: ./native/ | |
key: ${{ matrix.arch }} | |
- name: Add Build target | |
run: | | |
cd native/ | |
rustup target add ${{ env.TARGET_TRIPLET }} | |
- name: Build Debug | |
if: ${{ !inputs.release }} | |
run: | | |
cd native/ | |
${{ env.CARGO_BUILD}} ${{ env.TARGET_TRIPLET}} | |
- name: Build Release | |
if: inputs.release | |
run: | | |
cd native/ | |
${{ env.CARGO_BUILD }} ${{ env.TARGET_TRIPLET}} --release | |
- name: Artifacts | |
uses: actions/upload-artifact@v4 | |
with: | |
name: libnative-${{ matrix.platform }}-${{ matrix.arch }} | |
path: native/target/${{ env.TARGET_TRIPLET }}/${{ inputs.release && 'release' || 'debug' }}/${{ matrix.lib }} | |
godot-export: | |
strategy: | |
matrix: | |
profile: ['macOS', 'Windows', 'Linux'] | |
version: ['4.3'] | |
include: | |
- profile: 'macOS' | |
platform: darwin | |
vendor: apple | |
os: macos-15 | |
x86_64: true | |
aarch64: true | |
extension: '.dmg' | |
lib: libnative.dylib | |
template_dir: '$HOME/Library/Application\ Support/Godot/export_templates' | |
godot_artefact: 'macOS.universal' | |
- profile: 'Windows' | |
platform: windows | |
env: '-msvc' | |
vendor: pc | |
os: ubuntu-24.04 | |
x86_64: true | |
aarch64: true | |
extension: '.exe' | |
lib: native.dll | |
template_dir: '$HOME/.local/share/godot/export_templates' | |
godot_artefact: 'linux.x86_64' | |
- profile: 'Linux' | |
platform: 'linux' | |
env: '-gnu' | |
vendor: 'unknown' | |
os: ubuntu-24.04 | |
lib: libnative.so | |
template_dir: '$HOME/.local/share/godot/export_templates' | |
godot_artefact: 'linux.x86_64' | |
x86_64: true | |
needs: rust-build | |
runs-on: ${{ matrix.os }} | |
env: | |
EXPORT_DIR: build/${{ matrix.profile }} | |
EXPORT_ARGS: ${{ matrix.profile }} build/${{ matrix.profile }}/SimChopper${{ matrix.extension }} | |
steps: | |
- name: checkout | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
- uses: hustcer/setup-nu@main | |
with: | |
version: "0.101.*" | |
- name: setup Godot | |
shell: nu {0} | |
run: | | |
let bin_path = "${{ startsWith(matrix.os, 'ubuntu') && format('./Godot_v{0}-stable_linux.x86_64', matrix.version) || './Godot.app/Contents/MacOS/Godot' }}" | |
mkdir .godot_bin | |
http get "https://github.com/godotengine/godot/releases/download/${{ matrix.version }}-stable/Godot_v${{ matrix.version }}-stable_${{ matrix.godot_artefact }}.zip" | |
| save -rf .godot_bin/godot.zip | |
cd .godot_bin | |
unzip godot.zip | |
chmod +x $bin_path | |
ln -s $bin_path "./godot" | |
ls -a | |
- name: download Godot export template | |
run: | | |
mkdir -p ${{ matrix.template_dir }}/${{ matrix.version }}.stable | |
cd ${{ matrix.template_dir }}/${{ matrix.version }}.stable | |
curl -LO https://github.com/godotengine/godot/releases/download/${{ matrix.version }}-stable/Godot_v${{ matrix.version }}-stable_export_templates.tpz | |
unzip -j Godot_v${{ matrix.version }}-stable_export_templates.tpz | |
- name: download host libs | |
if: ${{ matrix.platform != 'linux' && startsWith(matrix.os, 'ubuntu') }} | |
uses: actions/download-artifact@v4 | |
with: | |
name: libnative-linux-x86_64 | |
path: native/target/x86_64-unknown-linux-gnu/debug/ | |
- name: download x86_64 libs | |
if: matrix.x86_64 | |
uses: actions/download-artifact@v4 | |
with: | |
name: libnative-${{ matrix.platform }}-x86_64 | |
path: native/target/x86_64-${{ matrix.vendor }}-${{ matrix.platform }}${{ matrix.env }}/debug/ | |
- name: download aarch64 libs | |
if: matrix.aarch64 | |
uses: actions/download-artifact@v4 | |
with: | |
name: libnative-${{ matrix.platform }}-aarch64 | |
path: native/target/aarch64-${{ matrix.vendor }}-${{ matrix.platform }}${{ matrix.env }}/debug/ | |
- name: create universal libnative | |
if: matrix.platform == 'darwin' | |
run: | | |
platform_dir="${{ matrix.vendor }}-${{ matrix.platform }}" | |
mkdir -p native/target/universal-$platform_dir/debug/ | |
lipo -create native/target/x86_64-$platform_dir/debug/${{ matrix.lib }} native/target/aarch64-$platform_dir/debug/${{ matrix.lib }} -output native/target/universal-$platform_dir/debug/${{ matrix.lib }} | |
- name: copy libs | |
shell: nu {0} | |
run: | | |
let platform_dir = "${{ matrix.vendor }}-${{ matrix.platform }}${{ matrix.env }}" | |
let x86_64 = $"native/target/x86_64-($platform_dir)" | |
let aarch64 = $"native/target/aarch64-($platform_dir)" | |
let universal = $"native/target/universal-($platform_dir)" | |
if ($"($x86_64)/debug/" | path type) == "dir" { | |
mkdir $"($x86_64)/release/" | |
cp -v ($"($x86_64)/debug/*" | into glob) $"($x86_64)/release/" | |
} | |
if ($"($aarch64)/debug/" | path type) == "dir" { | |
mkdir $"($aarch64)/release/" | |
cp -v ($"($aarch64)/debug/*" | into glob) $"($aarch64)/release/" | |
} | |
if ($"($universal)/debug/" | path type) == "dir" { | |
mkdir $"($universal)/release/" | |
cp -v ($"($universal)/debug/*" | into glob) $"($universal)/release/" | |
} | |
- name: import godot project | |
shell: nu {0} | |
run: | | |
$env.PATH = $env.PATH | append ("./.godot_bin" | path expand) | |
godot --headless --verbose --import | |
- name: export-debug | |
shell: nu {0} | |
if: ${{ !inputs.release }} | |
run: | | |
$env.PATH = $env.PATH | append ("./.godot_bin" | path expand) | |
mkdir "${{ env.EXPORT_DIR }}" | |
godot --headless --verbose --export-debug ${{ env.EXPORT_ARGS }} | |
if (ls -a "${{ env.EXPORT_DIR }}" | length) < 1 { exit 1 } | |
- name: export-release | |
shell: nu {0} | |
if: inputs.release | |
run: | | |
$env.PATH = $env.PATH | append ("./.godot_bin" | path expand) | |
mkdir "${{ env.EXPORT_DIR }}" | |
godot --headless --export-release ${{ env.EXPORT_ARGS }} | |
if (ls -a "${{ env.EXPORT_DIR }}" | length) < 1 { exit 1 } | |
- name: describe revision | |
id: describe | |
run: echo "ref=$(git describe --tags --always)" >> $GITHUB_OUTPUT | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: SimChopper_${{ matrix.profile }}_${{ steps.describe.outputs.ref }} | |
path: ${{ env.EXPORT_DIR }} |