-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSettings.h
72 lines (53 loc) · 2.16 KB
/
Settings.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#pragma once
#include <chrono>
#include <string>
#include <unordered_map>
#include "UI/TextField.h"
// https://refactoring.guru/design-patterns/singleton/cpp/example
// We go with Naive Singleton for now
struct Settings {
protected:
Settings();
static Settings* settings_;
public:
// Singleton is not cloneable
Settings(Settings& other) = delete;
// Singleton can't be assigned
void operator=(const Settings&) = delete;
static Settings* getInstance();
std::unordered_map<std::string, std::string> defaultSettingsMap;
std::unordered_map<std::string, std::string> settingsMap;
void preLoadSettings(bool resetDefaultSettings);
void loadSettingsFromTxt();
void saveSettingsToTxt();
void loadSetingsOnNewGame();
void restoreDefaultSettings();
void setWordsFontName(std::string const& value);
std::string getWordsFontName(bool defaultValue);
void setWordsFrequency(std::string const& value);
double getWordsFrequency(bool defaultValue);
void setWordsSpeed(std::string const& value);
double getWordsSpeed(bool defaultValue);
void setWordsSize(std::string const& value);
double getWordsSize(bool defaultValue);
void setWordsHighlight(std::string const& value);
void setWordsHighlight(bool const& value);
bool isWordsHighlightEnabled(bool defaultValue);
void setUIScale(std::string const& value);
float getUIScale(bool defaultValue);
void setWordLocale(std::string value);
std::string getWordLocale(bool defaultValue);
std::string buildEndGameSettings();
// Game End Criteriums
void setEndGameCriteriumBool(std::string const& criterium, bool value);
bool getEndGameCriteriumBool(std::string const& criterium);
void setEndGameCriterium_missedWords(int value);
void setEndGameCriterium_missedWords(std::string value);
int getEndGameCriterium_missedWords();
void setEndGameCriterium_time(double value);
void setEndGameCriterium_time(std::string value);
std::chrono::duration<double> getEndGameCriterium_time();
void setEndGameCriterium_score(int value);
void setEndGameCriterium_score(std::string value);
int getEndGameCriterium_score();
};