- TorchTheDragon - GitHub, Discord Server, Twitter - Lead Programmer, Mod Idea Giver, Some Animations and Art
- CM333 - GitHub, Newgrounds - Music Composer and Programmer
- Trey The Umbreon - No public social links at this time - Concept Ideas and Story Writer
- AK47CHAOS - GitHub - Artist, Concepts, and Story Writer
- Merricide - No public social links at this time - Story Writer
- The_Saamanen - No public social links at this time - Character Idea
- Custom Notes
- So far, there are a few custom notes to both damage and heal the player.
- To use these notes in the chart editor, press numbers 1 or 2 on the numpad (make sure numlock is on) and click where you want the note to hit.
- Currently does nothing to the enemies, only to the player.
- To read more, go here
- Custom Noteskins per Character
- Well, although this isn't true yet, the code to do so is in the repository.
- Animated Healthbar Icons
- Again, although this isn't fully true yet, the code is there to do so.
- Animated Event Icons
- Code is there and working (I used BF losing icon for testing), the only note that affects this is the first custom note, the flame/burning note.
- Burning Notes
- Instant Kill Notes
- Heal Notes
- Slow Heal Notes
- Hide Notes (A note that when hit, hides notes for a few seconds)
- Text Popup Sequence (Similar to Lullaby Unown Event)
- (Placeholder Text)
Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".
Links: itch.io page ⋅ Newgrounds ⋅ source code on GitHub
Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.
Links: GameBanana mod page ⋅ play in browser ⋅ latest stable release ⋅ latest development build (windows) ⋅ latest development build (macOS) ⋅ latest development build (linux)
REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.
Website (KadeDev.github.io/kade-engine/)
If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
Previews (skip)
- New Input System
- An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
- More information during gameplay
- While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
- Customizable keybinds
- Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
- Replays (in beta)
- Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
- Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
- Audio offset
- If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
- And much, much more!
- There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably either already included in Kade Engine or is being worked on!
- ninjamuffin99 - Programming
- PhantomArcade3K and Evilsk8r - Art
- Kawai Sprite - Music
- KadeDeveloper - Maintainer and lead programmer
- The contributors
- Psych Engine - Used Art Assets