This repo is pretty much deprecated at this point, though any future things I do will be in another repo when I decide to actually push them to it. I'm also sorry for the long wait on the updated character menu, there is a bit I plan on adding and fixing but haven't gotten around to.
You read that right, I am remaking this repo into all of my dumb shit stuff that I do tutorials on. Anyways that is all, the CharMenu stuff is still found below.
Just as the name explains, this should be a working character menu for most of the engines for FNF. The Original Character Menu Repository can be found here and the Video can be found here.
For those looking for a CharacterMenu that works with Psych, I haven't uploaded that yet because there are still several things I want to implement and fix. For a preview version though, please click on this link and download the zip in this reply to an issue.
Actually I have a very simple reason...
I am just simply tired of being asked "Does this work on Psych?" a YEAR after I had created this, which should show that now that version is more than likely OBSOLETE and thus shouldn't be asked A YEAR LATER "dOeS tHiS wOrK wItH pSyCh EnGiNe?/??"
Yes, now please stop asking. Instructions
No. Follow the instructions for the Engine.
Well, I haven't made all of them yet, I have to make the CharMenu compatible first.
https://www.youtube.com/watch?v=mOaQ6gWYl9o&ab_channel=TorchTheDragon
No.
Download which one you need from here CharMenuFiles
TBD
TBD
TBD
Yeah, after making these placeholder thingies, I realized I should prob make seperate readme's for the things. Oh well.