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Handle player online check in AsyncPlayerPreLoginEvent
Apparently, online players with the same username are kicked before PlayerLoginEvent is called. This commit moves the online player check to AsyncPlayerPreloginEvent so the default behaviour can still be modified Fixes #642
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,3 @@ | ||
#Build Number for ANT. Do not edit! | ||
#Sat May 30 20:10:27 CEST 2015 | ||
build.number=1043 | ||
#Sat May 30 20:46:17 CEST 2015 | ||
build.number=1052 |
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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