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README notes requirement for libtooltipmenu
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ToxicFrog committed Jul 18, 2022
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4 changes: 2 additions & 2 deletions NOTES
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Remaining upgrades:
- Ignition
- max health increase
- Elemental Beam/Blast/Wave
- Shoryuken
- explosive fragmentation -> hard to make work properly without most of the explosions hitting the target
- extra life (Indestructable) -> moved to separate mod, but might still make sense as its own thing
Expand All @@ -13,9 +12,10 @@ Gameplay changes:
- health/armour/ammo leech should turn into bonus drops from slain enemies
- do another pass over the prerequisites. Graph paper? submunitions/expldeath should mutex, for example
- add "eat weapons to gain their power" feature to LD integration
- make fragmentation shots non-hitscan

Internal changes:
- all done!
- factor out some shared code like "spawn a helper actor and set its target pointer appropriately", "spawn an expanding ring of particle effects", "do something to everything within a given radius", etc.

UI changes:
- all done!
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2 changes: 1 addition & 1 deletion laevis/README.md
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Expand Up @@ -10,7 +10,7 @@ Most settings are configurable through the gzDoom options menu and through cvars

## Installation & Setup

Add `Laevis-<version>.pk3` to your load order. It doesn't matter where.
Add `libtooltipmenu-<version>.pk3` and `Laevis-<version>.pk3` to your load order. It doesn't matter where, as long as `libtooltipmenu` loads first.

The first time you play, check your keybindings for "Laevis - Display Info" and, if you're using Legendoom, "Laevis - Cycle Legendoom Weapon Effect" to make sure they're acceptable. You may also want to check the various settings under "Options - Laevis Mod Options".

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