Gun Bonsai 0.9.3
ToxicFrog
released this
16 Sep 20:53
·
262 commits
to main
since this release
I haven't had a lot of time to work on this of late, so this is primarily a bugfix release, with no new features. Notably, it restores compatibility with the lzDoom engine, which was broken earlier.
This requires libtooltipmenu. Download both pk3s and load libtooltipmenu first.
- New:
WIMPY
weapon type support in BONSAIRC- full
LANGUAGE
support for the options menu, all of Gun Bonsai can now be translated!
- Balance:
- XP cost reductions for Wimpy and Melee weapons no longer stack; weapons that are both will have whichever is lower of the two costs
- (experimental) Weapons that do not use ammo are considered Wimpy
- (experimental) Some previously melee-only upgrades -- Shield, Dark Harvest, and Swiftness -- are now also available on wimpy weapons
- Fix:
- Melee weapon detection reverted to its pre-0.9 behaviour of trusting the +MELEEWEAPON flag, since the more complicated approaches caused more problems than they solved
- LegenDoom bonus effects are now earned at the correct levels
- LZDoom compatibility restored
- Tentative fix for XP overflow issues some users have reported
- Crash in WorldThingSpawned if the thing spawned stops existing before the event handler is called; this doesn't happen in normal play but some mods can cause it