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Gun Bonsai 0.9.3

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@ToxicFrog ToxicFrog released this 16 Sep 20:53
· 262 commits to main since this release

I haven't had a lot of time to work on this of late, so this is primarily a bugfix release, with no new features. Notably, it restores compatibility with the lzDoom engine, which was broken earlier.

This requires libtooltipmenu. Download both pk3s and load libtooltipmenu first.

  • New:
    • WIMPY weapon type support in BONSAIRC
    • full LANGUAGE support for the options menu, all of Gun Bonsai can now be translated!
  • Balance:
    • XP cost reductions for Wimpy and Melee weapons no longer stack; weapons that are both will have whichever is lower of the two costs
    • (experimental) Weapons that do not use ammo are considered Wimpy
    • (experimental) Some previously melee-only upgrades -- Shield, Dark Harvest, and Swiftness -- are now also available on wimpy weapons
  • Fix:
    • Melee weapon detection reverted to its pre-0.9 behaviour of trusting the +MELEEWEAPON flag, since the more complicated approaches caused more problems than they solved
    • LegenDoom bonus effects are now earned at the correct levels
    • LZDoom compatibility restored
    • Tentative fix for XP overflow issues some users have reported
    • Crash in WorldThingSpawned if the thing spawned stops existing before the event handler is called; this doesn't happen in normal play but some mods can cause it