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Laevis 0.7.3

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@ToxicFrog ToxicFrog released this 26 Jul 12:56
· 507 commits to main since this release

Lots of bugfixes in this release, along with some improvements to scoremod integration. See below for the complete list.

If you are using a scoremod like LazyPoints to generate XP, you must go into the options and set the new scoremod settings appropriately. Your old settings will not work! If you are not using a scoremod, no action is needed.

  • New: support for DamNums; Laevis damage types will be coloured to match their upgrade names
  • New: XP-from-damage and XP-from-score can both be turned on the same time, with independent multipliers
  • New: Fragmentation Shots are now fast-moving projectiles rather than hitscans
  • Balance: remove Agonizer from the melee upgrade pool, as it's redundant with Shock
  • Balance: Revivified enemies only take 1 damage from the player
  • Balance: Fragmentation Shots now pass through the enemy you hit, hitting everything around it
  • Balance: Fragmentation Shots no longer self-damage
  • Fix: Scavenge Blood and Scavenge Steel will always grant at least 1 health/armour per kill
  • Fix: Scavenge items no longer count towards the level item count
  • Fix: Revivified minions no longer count towards the level monster count
  • Fix: Revivified minions didn't apply vs. player damage modifiers properly
  • Fix: certain types of instakill (e.g. in TNT MAP30) could cause crashes
  • Fix: Scavenge Lead wasn't actually in the upgrade pool
  • Fix: remove Beam from the README, as it's an unfinished upgrade that you can't actually unlock
  • Fix: Scavenge Lead would start giving you ammo from other games if you found a backpack
  • Fix: hitscan/projectile inference was just completely broken all the time
  • Fix: very fast projectiles are now counted as hitscans for e.g. Hideous Destructor
  • Fix: upgrades with on-tick effects for the player, such as Infernal Kiln, did not trigger when not using a scoremod
  • Fix: the XP scaling setting for scoremods didn't work
  • Fix: it is now possible to earn fractional XP rather than rounding down to 0
  • Fix: Fragmentation Shots now properly trigger elemental effects