Laevis 0.7.3
Lots of bugfixes in this release, along with some improvements to scoremod integration. See below for the complete list.
If you are using a scoremod like LazyPoints to generate XP, you must go into the options and set the new scoremod settings appropriately. Your old settings will not work! If you are not using a scoremod, no action is needed.
- New: support for DamNums; Laevis damage types will be coloured to match their upgrade names
- New: XP-from-damage and XP-from-score can both be turned on the same time, with independent multipliers
- New: Fragmentation Shots are now fast-moving projectiles rather than hitscans
- Balance: remove Agonizer from the melee upgrade pool, as it's redundant with Shock
- Balance: Revivified enemies only take 1 damage from the player
- Balance: Fragmentation Shots now pass through the enemy you hit, hitting everything around it
- Balance: Fragmentation Shots no longer self-damage
- Fix: Scavenge Blood and Scavenge Steel will always grant at least 1 health/armour per kill
- Fix: Scavenge items no longer count towards the level item count
- Fix: Revivified minions no longer count towards the level monster count
- Fix: Revivified minions didn't apply vs. player damage modifiers properly
- Fix: certain types of instakill (e.g. in TNT MAP30) could cause crashes
- Fix: Scavenge Lead wasn't actually in the upgrade pool
- Fix: remove Beam from the README, as it's an unfinished upgrade that you can't actually unlock
- Fix: Scavenge Lead would start giving you ammo from other games if you found a backpack
- Fix: hitscan/projectile inference was just completely broken all the time
- Fix: very fast projectiles are now counted as hitscans for e.g. Hideous Destructor
- Fix: upgrades with on-tick effects for the player, such as Infernal Kiln, did not trigger when not using a scoremod
- Fix: the XP scaling setting for scoremods didn't work
- Fix: it is now possible to earn fractional XP rather than rounding down to 0
- Fix: Fragmentation Shots now properly trigger elemental effects