v0.6.5
Mostly bugfixes and small gameplay tweaks. The main user-facing change is that you now get 4 choices on level-up instead of 3.
Laevis now depends on libtooltipmenu. You need to download both and load libtooltipmenu before Laevis.
- Change: renamed "Shots" to "Inscription" in elemental upgrades so the names make
sense with (e.g.) melee weapons. - Change: Explosive Death now has a brief delay before dealing explosive damage, so
explosions visibily ripple outwards when a chain reaction is triggered. - Change: Explosive Death's range now increases more slowly with levels, and is
based on the radius of the exploding monster; bigger enemies produce bigger booms. - Change: split the menu code into a separate library, libtooltipmenu.pk3
- Change: you can now pick between 4 upgrades when you gain a level
- Fix: upgrade generation can no longer take unbounded time if you're unlucky
- Fix: upgrade generation can no longer freeze the game if the pool of upgrade candidates is very small
- Fix: Added some missing sprites to the repo (they were still in the pk3 but not versioned)