A bot for minesweeper
A user interface for the minesweeper game - also acts as the "logic recreation tool"
A script with an AI class. Create an AI object with the correct parameters, and call getMove() on your object to get the move...
Tune hyperparameters on the spot(for example, I could change # of nodes that are considered at a time based on the total number of nodes we consider)
Take into account the # of bombs - although this seems to only ever work in very rare situations