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* feat: 474 vue chrome devtools plugin (#479) * feat: vue chrome devtools * feat: editable scenes from devtools * chore(lint): fix lint errors * feat: highlight material * chore(lint): fix * chore: release v4.0.0-next.0 * feat: update to three `v160` and vue `v3.4` (#488) * fix(types): added `Object3DEventMap` to `Object3D` generics for point event handling (#491) * feat: 140 on demand rendering (#497) * feat: conditional rendering * chore: remove subscribe system * feat: on-demand automatic invalidation with prop changes * feat: invalidate once first when is `renderMode !== 'always'` * docs: performance page, on-demand rendering * chore: fix windowsize issue * chore(lint): fix maximum line length issues * feat: invalidate on-demand on window resize * feat: add advance method for manual mode * feat: fix manual first render with advance * docs: performance manual mode * docs: add badge with version * chore: correct typos and PR suggestions * chore: tell dont ask fix * feat: render state instead of internal * feat: remove default camera warning (#499) * feat: remove annoying defautl camera warning * chore: remove logWarning * feat: 492 set tone mapping default to acesfilmictonemapping (#498) * feat: set ACESFilmicToneMapping as default toneMapping * chore: usage of nullish coealescing operator instead of ternaries * feat: 516 localstate for custom renderer node instances instead of userdata (#522) * feat: conditional rendering * chore: remove subscribe system * feat: on-demand automatic invalidation with prop changes * feat: invalidate once first when is `renderMode !== 'always'` * docs: performance page, on-demand rendering * chore: fix windowsize issue * chore(lint): fix maximum line length issues * feat: invalidate on-demand on window resize * feat: add advance method for manual mode * feat: fix manual first render with advance * docs: performance manual mode * docs: add badge with version * chore: correct typos and PR suggestions * chore: tell dont ask fix * feat: render state instead of internal * feat: add __tres local state to nodeOps instances * feat: add context to root on instances localstate * feat: camera registration ops from node local state ctx * feat: event handling registration from localState of nodes * feature: disposable flag on node localstate * feat: remove userData from types * chore: remove unused import * fix(test): fake localstate `.__tres` on tests * fix(types): fix nodeOps instances localstate type * fix: camera aspect * Update orthographic camera aspect when screen size updates * Give user a "manual" flag to keep Tres from updating camera * feat: 503 conditional rendering of primitives (#514) * feat(nodeOps): switch instance logic for reactive `object` prop * chore: playground primitives with models * chore: fix linter * chore: fix tests and linters, primitive object is now reactive * chore: refactor instance swaping logic to overwrite set and copy properties * chore: tests * chore: remove console.log * chore: remove unused import watch * feat: add primitive conditional to patch object prop * fix: `nodeOps` is now a function (#579) * fix: `nodeOps` is now a function * chore(test): updated tests for `nodeOps` * chore: next package json version * chore: release v4.0.0-next.1 * fix: refactor nodeOps to return methods at the end of the function (#602) * fix: refactor nodeOps to return methods at the end of the function * chore: fix lint * chore: internal playground organisation (#601) * chore: new internal playground org and testing pages * chore: fix lint * chore: better styling of playground landing page * chore: lint * chore: deps update * chore: internal primitive model test playground * chore: fix lint * chore: release v4.0.0-next.2 * chore: misc routes * fix: do not change pierced props case (#608) * chore: lint fix * chore: problem with package version * chore: fix lint * chore: rebuild pnpm-lock * test(nodeOps): clean up tests * test(nodeOps): organize tests * test: add coverage plugin * test: add coverage to package.json script * test(nodeOps): improve test coverage * feat: devtools renderer improvements (#614) * feat: renderer programs when selecting scene on devtools * feat: renderer.info * chore: fix lint * docs: devtools update * chore: fix lint issues * feat(events)!: pointerevents manager and state (#529) * new file: playground/src/components/Box.vue new file: playground/src/pages/raycaster/Propogation.vue * Started work on interactive Event Propogation playground example modified: src/components/TresCanvas.vue * Import and use `useEventStore` * defineEmits for all expected pointer events so we may emit propogated events off of the canvasa modified: src/composables/index.ts new file: src/composables/useEventStore/index.ts * Started work on an event store. I'm not sure this counts as a store just yet * Wired up majority of pointer events * Added event propogation * Does not require using userData scene props or nodeOps for registering objects to scene modified: src/composables/useRaycaster/index.ts * Added new event listeners to power newly supported pointer events. We now check whole scene/children when calling intersectObjects. * Created new EventHooks for new events * Added `forceUpdate` function that allows for pointer-move events to work without mouth movement (good for when camera is moving but mouse is not) modified: src/core/nodeOps.ts * Added supported events to array so they don't get received as props * (temporarily) unhook current pointer event solution to iterate on useEventStore modified: src/utils/index.ts * Added Camel-to-kebab case util * Support multiple event listeners, add support for .stop event modifier * Set stopProgation variable to false by default, whoops * fix typo * fix: remove `createGlobalState` from `useEventStore`, allowing events to work while multiple TresCanvas' are being used * fix(perf): remove extraneous intersectObjects/getIntersects calls by moving intersects into a ref that is updated on pointer-move * chore(lint): fix lint issues * feat: enhance events manager to include duplicates checking, pointer-missed support, and forced updating Per file changelog: modified: playground/src/components/Box.vue * Added a pointer-missed handler for testing modified: playground/src/pages/TheBasic.vue * uses forceUpdate from EventManager to fire events even when the mouse hasn't moved modified: playground/src/pages/raycaster/Propagation.vue * Didn't mean to undo the lint changes, adds a pointer-missed event on the canvas for extra testing modified: src/components/TresCanvas.vue * Adds `pointer-missed` as possible event for canvas emits modified: src/composables/index.ts * Update export deleted: src/composables/useEventStore/index.ts * Rename `useEventStore` to `useTresEventManager` modified: src/composables/useRaycaster/index.ts * Check for empty intersects on hit test, wire up pointerMissed events eventHook * Fix forceUpdate to call onPointerMove instead of triggering an EventHook modified: src/composables/useTresContextProvider/index.ts * Add TresEventManager type new file: src/composables/useTresEventManager/index.ts * add onPointerMissed * create (de)registerPointerMissedObj methods so we can track objects in the scene listening to this event * Note: These are passed to nodeOps via TresContext * Implement duplicates checking for eventPropogation modified: src/core/nodeOps.ts * register/deregister pointerMissed objects * chore: lint * docs: new event docs * chore: fix lint * feat: enhance event object details and use in Box example to change material color. Add ability to force event system updates even when mouse hasn't moved. Enhance pointer-enter/leave events. Update types Box.vue * Added pointer-missed handler * set the materials flash color using the object coming off of the event instead of a ref UseRaycaster * Flesh out event details to include * all mouse event properties * intersections * tres camera * camera raycaster * source event * mouse position delta * stopPropagating stub * and unprojectedPoint (this needs work, cant get the math to work) UseTresContextProvider * Add TresEventManager type to TresContext useTresEventManager * Add forceUpdate method to allow apps to force an event system update even when the mouse hasnt moved * Add pointerMissed event * Properly implement pointer-enter/pointer-leave events * Before now, pointer-enter | leave were only called on first object in intersection, now we execute the events for all entered/left objects * Use stopPropagating property included on event object * chore: lint * chore: fix lint issues --------- Co-authored-by: alvarosabu <[email protected]> * feat: 499 better memory management (#606) * chore: memory management playground * feat: recursively free cpu and gpu memory allocation on remove * chore: clumsy attempt to dispose on unmount * chore: lint fix * feat: remove scene root on disposal * chore: fix lint * docs: added disposal guide on `performance` docs * chore: fix lint * chore: type issues (#663) * fix: fix some internal types * chore: fix linters * fix: typescript issues on event manager * chore: release v4.0.0-rc.0 * fix: make on* callbacks settable (#672) * fix: make on- callbacks settable * test: test setting not calling * feat: 633 use loop (#673) * feat: createRenderLoop unique to context * feat: onLoop returns current state * feat: ensuring callback excecution with index order * feat: take control of render loop logic * docs: updated composable docs * feat: change error to deprecation warning towards v5 * chore: add link to new composable docs on deprecation warning * chore: remove depcreation warning of existing useRenderLoop * feat: `useFrame` and `useRender` instead of `onLoop` * chore: fix lint * feat: applied useFrame to directives * chore: fix lint * feat: `useUpdate` instead of `useFrame` and useRender pausing. * chore: testing fbo * feat: reserve index 1 for late-updates * chore: fix lint * feat: useLoop composable for the win * chore: change onLoop name for register * chore: unit tests for loop * chore: change order for registration to make index optional * chore: fix lint * feat: pauseRender and resumeRender * docs: useLoop guide * docs: updated basic animations recipe to `useLoop` * docs: correct pause render methods on docs * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * chore: refactor subscribers to `priorityEventHooks` * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * feat: just return `off` on the loop registration methods * docs: update docs to add `off` unregister callback method * feat: remove `v-rotate` * docs: added context warning for `v-always-look-at` * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * Update docs/api/composables.md Co-authored-by: Tino Koch <[email protected]> * chore: remove leftover of isntance.provide * chore: remove subscribers from context * chore: abstract `wrapCallback` and move render loop register to `useRender` * chore: fix lint * chore: testing off * Revert "chore: abstract `wrapCallback` and move render loop register to `useRender`" This reverts commit 24cec65. * chore: return bound `off` method and use createPriorityEvent for render with defaultFn fallback * feat: deprecate and remove `vAlwaysLookAt` and `vRotate` BREAKING_CHANGE: Directives `vAlwaysLookAt` and `vRotate` due incompatibility with new `useLoop` and the refactor of the render loop logic. * feat: set context to loop to avoid wrapping the callbacks * feat: dispose render hook before taking over --------- Co-authored-by: Tino Koch <[email protected]> * chore(playground): adding missing import and removing the directives that were deprecated * chore(playground): use new composable on animations * fix(utils): reorder object disposal to avoid issue with Helper `dispose` methods (#683) * chore: updated deps * chore: release v4.0.0-rc.1 * fix: manual rendering blank (#685) * fix: increate time to advance on manual mode * chore: correct playground * fix: 686 useloop callback state missing controls (#687) * fix(loop): take plain snapshots of ctx * fix: types for useloop * chore: lint * docs: add RectAreaLightHelper to vLightHelper docs * chore(deps): update deps 24-0-2024 * chore: release v4.0.0-rc.2 * fix: start loop if user calls useRenderLoop (#695) * docs: change motivation * chore(deps): last update before release --------- Co-authored-by: Peter <[email protected]> Co-authored-by: Garrett Walker <[email protected]> Co-authored-by: Tino Koch <[email protected]> Co-authored-by: Jaime Torrealba <[email protected]> Co-authored-by: Jaime A Torrealba C <[email protected]>
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