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docs(attach): add documentation for attach prop
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# `attach` 🖇 | ||
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Using the `attach` prop, you can tell Tres exactly where you want to insert a child into its parent. | ||
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:::info | ||
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The `attach` prop is not required for many common cases. For instance: | ||
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* adding a single `<Material>` to a `<Mesh>` | ||
* adding a `<Geometry>` to a `<Mesh>` | ||
* adding one or more `<Mesh>`s to a parent `<Mesh>` | ||
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::: | ||
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## Background | ||
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Tres tries to automatically determine where to insert child tag into its parent. For example, in this code, Tres will: | ||
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* automatically insert the geometry into `parent.geometry` | ||
* automatically insert the material into `parent.material` | ||
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```vue | ||
<template> | ||
<TresMesh name="parent"> | ||
<TresBoxGeometry /> | ||
<TresMeshNormalMaterial /> | ||
</TresMesh> | ||
</template> | ||
``` | ||
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## Problem | ||
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Tres covers common cases, like above. But it doesn't cover every possible case. | ||
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When Tres doesn't automatically choose the proper insertion location for a child, one solution is to fall back to procedural code in `<script>`. | ||
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Here's how you might add multiple materials to a mesh using `<script>`: | ||
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```vue | ||
<script setup lang="ts"> | ||
import { MeshBasicMaterial } from 'three' | ||
import { onMounted, shallowRef } from 'vue' | ||
const meshRef = shallowRef() | ||
onMounted(() => { | ||
meshRef.value.material = [ | ||
new MeshBasicMaterial({ color: 'red' }), | ||
new MeshBasicMaterial({ color: 'orange' }), | ||
new MeshBasicMaterial({ color: 'yellow' }), | ||
new MeshBasicMaterial({ color: 'green' }), | ||
new MeshBasicMaterial({ color: 'blue' }), | ||
new MeshBasicMaterial({ color: 'purple' }), | ||
] | ||
}) | ||
</script> | ||
<template> | ||
<TresMesh ref="meshRef"> | ||
<TresBoxGeometry /> | ||
</TresMesh> | ||
</template> | ||
``` | ||
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But this workaround means: | ||
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* your materials aren't managed by Tres | ||
* your code is imperative, not declarative | ||
* your code is non-reactive by default | ||
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## Solution | ||
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The `attach` prop lets you specify where an object will be added to the parent object using declarative code. | ||
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## Usage | ||
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Here's the example above, rewritten declaratively using `attach`: | ||
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```vue | ||
<template> | ||
<TresMesh> | ||
<TresBoxGeometry /> | ||
<TresMeshBasicMaterial color="red" attach="material-0" /> | ||
<TresMeshBasicMaterial color="orange" attach="material-1" /> | ||
<TresMeshBasicMaterial color="yellow" attach="material-2" /> | ||
<TresMeshBasicMaterial color="green" attach="material-3" /> | ||
<TresMeshBasicMaterial color="blue" attach="material-4" /> | ||
<TresMeshBasicMaterial color="purple" attach="material-5" /> | ||
</TresMesh> | ||
</template> | ||
``` | ||
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## "Pierced" `attach` | ||
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You can deeply attach a child to a parent by "piercing" – i.e., using a kebab-case string. | ||
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### Pseudocode | ||
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First, here are a few simple pseudocode examples. This will attach `bar` at `foo.ab.cd`: | ||
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```html | ||
<foo> | ||
<bar attach="ab-cd" /> | ||
</foo> | ||
``` | ||
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This will attach `bar` at `foo.ab.cd.ef`: | ||
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```html | ||
<foo> | ||
<bar attach="ab-cd-ef" /> | ||
</foo> | ||
``` | ||
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### Usage | ||
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As a concrete example, you can used "pierced" `attach` to add custom `BufferAttribute`s: | ||
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```vue | ||
<script setup lang="ts"> | ||
import { TresCanvas } from '@tresjs/core' | ||
const positions = new Float32Array([-1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0]) | ||
</script> | ||
<template> | ||
<TresCanvas clear-color="gray"> | ||
<TresMesh :scale="0.3333"> | ||
<TresBufferGeometry> | ||
<TresBufferAttribute | ||
attach="attributes-position" | ||
:count="positions.length / 3" | ||
:array="positions" | ||
:itemSize="3" | ||
/> | ||
</TresBufferGeometry> | ||
<TresMeshBasicMaterial color="red" /> | ||
</TresMesh> | ||
</TresCanvas> | ||
</template> | ||
``` | ||
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## Arrays | ||
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You can attach within arrays by using array indices in the `attach` string. | ||
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### Usage | ||
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For example, you can use array indices to attach `THREE` post-processing passes to the `THREE.EffectComposer.passes` array: | ||
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```vue | ||
<script lang="ts" setup> | ||
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer' | ||
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass' | ||
import { OutputPass } from 'three/examples/jsm/postprocessing/OutputPass' | ||
import { UnrealBloomPass } from 'three-stdlib' | ||
import { extend, useLoop, useTres } from '@tresjs/core' | ||
import { shallowRef } from 'vue' | ||
extend({ EffectComposer, OutputPass, UnrealBloomPass, RenderPass }) | ||
const { renderer, scene, camera, sizes } = useTres() | ||
const composer = shallowRef<EffectComposer>() | ||
useLoop().render(() => { | ||
if (composer.value) { | ||
composer.value!.render() | ||
} | ||
}) | ||
</script> | ||
<template> | ||
<TresEffectComposer | ||
ref="composer" | ||
:args="[renderer]" | ||
:set-size="[sizes.width.value, sizes.height.value]" | ||
> | ||
<TresRenderPass | ||
:args="[scene, camera]" | ||
attach="passes-0" | ||
/> | ||
<TresUnrealBloomPass | ||
:args="[undefined, 0.5, 0.1, 0]" | ||
attach="passes-1" | ||
/> | ||
<TresOutputPass | ||
attach="passes-2" | ||
:set-size="[sizes.width.value, sizes.height.value]" | ||
/> | ||
</TresEffectComposer> | ||
</template> | ||
``` |