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FREe (Flowing Ray Tracing Engine)

A Ray Tracer written with C++ and Vulkan

This is something I am writting for fun! I want to eventually use this to make games.

I'm currently prototyping with OpenGL and plan to get following features working:

  • Global Illumnination
  • Ray-Triangle intersection
  • Loading 3D models
  • Loading materials
  • Texture support
  • HDR support
  • Ray-AABB intersection (Ray-Box intersection)
  • implement SAH BVH (and look into speeding up construction)
  • implement ReSTIR (and look into implementing Area ReSTIR)
  • implement a Denoiser (A-SVGF)