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Tslat edited this page Mar 24, 2023
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First we'll need to add in the maven repo and dependency to the build.gradle file
repositories {
maven {
name = "TslatEffectsLib (TEL) Maven Repo"
url = "https://dl.cloudsmith.io/public/tslat/tel/maven/"
}
}
Then add in the dependency to your dependencies block: Forge:
dependencies {
implementation fg.deobf("net.tslat.effectslib:TslatEffectsLib-forge-${project.minecraft_version}:${project.tel_version}")
// Example: implementation fg.deobf("net.tslat.effectslib:TslatEffectsLib-forge-1.19.3:1.5")
}
Fabric/Quilt:
dependencies {
modImplementation "net.tslat.effectslib:TslatEffectsLib-fabric-${project.minecraft_version}:${project.tel_version}"
// Example: modImplementation "net.tslat.effectslib:TslatEffectsLib-fabric-1.19.3:1.5"
}
You'll need to add plugin marker support to your settings.gradle
file so that MixinGradle can function properly:
pluginManagement {
resolutionStrategy {
eachPlugin {
if (requested.id.toString() == 'org.spongepowered.mixin') {
useModule("org.spongepowered:mixingradle:${requested.version}")
}
}
}
}
TEL uses mixins to run, and if you're on Forge you will need to include mixin support for it to run in your IDE
// Include the mixin plugin in your plugins block at the top of your build.gradle
plugins {
id 'org.spongepowered.mixin' version '0.7-SNAPSHOT'
}
// Then add the refmap properties to your run configurations
runs {
client {
// Other existing lines here
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
}
server {
// Other existing lines here
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
}
}
// Then add the annotations processor to your dependencies
dependencies {
// Other dependencies here
if (System.getProperty("idea.sync.active") != "true") {
annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'
}
}
Then refresh your gradle project and regen your run configurations, and you're good to go!
Almost all of the files useful to you as a mod developer will be found in the api
package.
Of particular note is the ExtendedMobEffect
class, which is what you would make your effects extend instead of the vanilla MobEffect, for most of TEL to work