box2d: disable physics and simulation rate blocks #1190
Merged
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Resolves #1171
Might resolve #925?
Adds 3 new blocks to the Box2D Physics extension:
![image](https://private-user-images.githubusercontent.com/68464103/289259371-6c47976a-3cec-47fe-a601-1ab8fd62d8ee.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkzNTYxMjAsIm5iZiI6MTczOTM1NTgyMCwicGF0aCI6Ii82ODQ2NDEwMy8yODkyNTkzNzEtNmM0Nzk3NmEtM2NlYy00N2ZlLWE2MDEtMWFiOGZkNjJkOGVlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEyVDEwMjM0MFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRhZTM4ZWMwZTA0MTU5YzkxNzRjZTY2ZDVkZjM5NDg5Y2YyODdhNjQ4MTIxMGE0YjIwZjJmOThkNWZlMWU5NjkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.qXAmKMcSgz-W9_jEQ2ByytAMsYr9-aWF-VxUvOciEKo)
Disables physics for the sprite.
Sets (or gets) the simulation rate; for example, you can set it and the project's framerate to 60 to make the physics run at 60FPS.